Building Controls: Difference between revisions

From Medieval Engineers Wiki
Jump to navigation Jump to search
mNo edit summary
Tag: SEO
 
(15 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Within Medieval Engineers there is the ability to change the world in many ways. First being the ability to transform the voxel terrain and choose the material of the voxel. There is also full control over the rotation of most blocks/items.
{{SEO|description=Within Medieval Engineers there is the ability to change the world in many ways. There are controls for the movement and rotation of blocks and items for use in Building.}}
 
Within Medieval Engineers there is the ability to change the world in many ways. There are controls for the movement and rotation of blocks and items for use in [[Building]].
==Voxel Material Controls==
{{Version <!-- Do not change the version until the entire page is up-to-date -->
{| class="wikitable"
|release=0|major=6|minor=3}}
|-
! Key !! Action
|-
| [ || Previous material
|-
| ] || Next material
|}


==Block Controls==
==Block Controls==
Line 15: Line 8:
{| class="wikitable"
{| class="wikitable"
|-
|-
! Key !! Action
! Default Key !! Action
|-
|-
| Ctrl + Wheel Down || Moves block closer
| {{Key|control}} + {{Key|wheeldown}} || Moves block closer
|-
|-
| Ctrl + Wheel Up || Moves block farther
| {{Key|control}} + {{Key|wheelup}} || Moves block farther
|}
|}


Line 25: Line 18:
{| class="wikitable"
{| class="wikitable"
|-
|-
! Key 1 !! Key 2 !! Action
! Default Key 1 !! Default Key 2 !! Action
|-
|-
| E || PgDown || Rotate block Vertical +  
| {{Key|e}} || {{Key|pagedown}} || Rotate block Vertical +  
|-
|-
| Q || Delete || Rotate block Vertical -  
| {{Key|q}} || {{Key|delete}} || Rotate block Vertical -  
|-
|-
| R || Insert || Rotate block Roll +  
| {{Key|r}} || {{Key|insert}} || Rotate block Roll +  
|-
|-
| Shift + R || PgUp || Rotate block Roll -  
| {{Key|shift}} + {{Key|r}} || {{Key|pageup}} || Rotate block Roll -  
|-
|-
| Y || Home || Rotate block Horizontal +
| {{Key|y}} || {{Key|home}} || Rotate block Horizontal +
|-
|-
| Shift + Y || End || Rotate block Horizontal -
| {{Key|shift}} + {{Key|y}} || {{Key|end}} || Rotate block Horizontal -
|}
|}


Line 43: Line 36:
{| class="wikitable"
{| class="wikitable"
|-
|-
! Key !! Action !! Description
! Default Key !! Action !! Description
|-
|-
| J || Building mode || This switches between static(stationary) and dynamic(active/loose) building types within the environment.  
| {{Key|o}} || Building mode || This switches between static(stationary) and dynamic(active/loose) building types within the environment.  
|-
|-
| Left Shift || Enable [[Compound building]] mode || Holding this key will turn on [[Compound building]] mode until the key is released.
| {{Key|leftshift}} || Enable Compound building mode || Holding this key will turn on [[Building#Compound%20Building|Compound building]] mode until the key is released.
|-
|-
| Z || Toggle [[Compound building]] mode || Pressing this key will toggle [[Compound building]] mode on or off.
| {{Key|z}} || Toggle Compound building mode || Pressing this key will toggle [[Building#Compound%20Building|Compound building]] mode on or off.
|}
|}


There is also more [[Creative Controls]] for additional building methods.


[[Category:Game_Controls]]
[[Category:Game_Controls]]

Latest revision as of 13:43, 4 June 2018


Within Medieval Engineers there is the ability to change the world in many ways. There are controls for the movement and rotation of blocks and items for use in Building.

Version: 0.6.3

Block Controls

Block/Item Distance

Default Key Action
Control + Mouse Wheel Down Moves block closer
Control + Mouse Wheel Up Moves block farther

Block/Item Rotation

Default Key 1 Default Key 2 Action
Letter E Page Down Rotate block Vertical +
Letter Q Delete Rotate block Vertical -
Letter R Insert Rotate block Roll +
Shift + Letter R Page Up Rotate block Roll -
Letter Y Home Rotate block Horizontal +
Shift + Letter Y End Rotate block Horizontal -

Modes

Default Key Action Description
Letter O Building mode This switches between static(stationary) and dynamic(active/loose) building types within the environment.
Left Shift Enable Compound building mode Holding this key will turn on Compound building mode until the key is released.
Letter Z Toggle Compound building mode Pressing this key will toggle Compound building mode on or off.

There is also more Creative Controls for additional building methods.