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[[file:MedievalMaster.png|300px|thumb|Medieval Master Screen]]
{{SEO|image_url=http://www.medievalengineerswiki.com/images/9/91/MedievalMaster.png|description=Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds.}}
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[[file:MedievalMaster.png|250px|thumb|<center>Medieval Master Screen</center>]]
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing {{Key|alt}}+{{Key|f10}}.
Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing {{Key|alt}}+{{Key|f10}}.




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|release=0|major=6|minor=1}}
|release=0|major=6|minor=1}}
== Creative Mode Tools ==
== Creative Mode Tools ==
[[file:CreativeModeToolsEnabled.PNG|300px|border]]
[[file:CreativeModeToolsEnabled.PNG|250px|border]]


Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with {{Key|x}}, so use them wisely.
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with {{Key|x}}, so use them wisely.


=== Building ===
=== Building ===
You will no longer need resources to place or build large grid blocks. {{Key|rmb}} will remove a block instantly, even if you have no hammer equipped.<br />
You will no longer need resources when [[building]]. {{Key|rmb}} will remove a block instantly, even if you have no hammer equipped.<br />
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.<br />
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.<br />
You can also use {{Key|control}}{{Key|c}} to copy, {{Key|control}}{{Key|x}} to cut and {{Key|control}}{{Key|v}} to paste a grid from or to your clipboard
 
You can use the following clipboard controls to make copies of your creations:
*{{Key|control}}+{{Key|c}} to copy
*{{Key|control}}+{{Key|x}} to cut
*{{Key|control}}+{{Key|v}} to paste
 
 
[[Blueprints]] are also enabled.
 
 
=== Spectator & Fast Travel ===
=== Spectator & Fast Travel ===
Use {{Key|f6}} - {{Key|f9}} to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with {{Key|control}}{{Key|space}} while in free spectator camera ({{Key|f8}}).
Use {{Key|f6}} - {{Key|f9}} to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with {{Key|control}}+{{Key|space}} while in free spectator camera ({{Key|f8}}).
 
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations enabled, you can use the creative mode tools to override at them.


If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.


=== Item Spawning ===
=== Item Spawning ===
[[file:SpawnScreen.png|thumb|300px|left|Spawn Screen]]
With the creative mode tools enabled there are two ways of spawning items in the game. The first and sometimes quickest is the [[General Search]] screen. You can use {{Key|lmb}}{{Key|lmb}} on inventory items and small blocks.  
Press {{Key|shift}}{{Key|f10}} to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.<br />
This will add one stack of the item to your personal inventory. Using {{Key|lmb}}{{Key|lmb}} on a large block can't add the block to your inventory since large blocks aren't inventory items. Instead, it will add all of the components required to build the block, assuming there is sufficient space in your inventory.
Just set the desired amount and spawn them right in front of you by clicking on <code>'''Spawn'''</code>.<br />
 
If you want them to spawn directly into your inventory, double click the item or click on <code>'''Add to inventory'''</code>.<br />
 
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.<br />
The other option is using the Item screen. {{:Items}}
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.
 


=== House Maintenance ===
=== House Maintenance ===
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.
 
 
See [[House_Configuration#Removing_Other_Houses_-_ADMIN_ONLY|Removing Other Houses]] for more details.
 
 
{{ClearLine}}
== Object Browser ==
[[file:MedievalMasterObjectBrowser.png|thumb|250px|Object Browser Overview]]
[[file:ObjectBrowserSelect.PNG|thumb|250px|Object Browser Filters]]
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.<br />
You can search for<br />
*;Characters: includes player characters, barbarians and deer
 
*;Biggest grids: you can filter them by type; click one of the options below the drop-down menu to look either for small or large grids only
 
*;Fastest: this will look for the fastest moving thing, including characters, grids, and objects
 
*;Biggest distance from player: this will bring you the grid, which is farthest away from your character
 
*;Static objects: this will search for grids, that are anchored to the ground
 
*;Floating objects: this will browse through dynamic objects


*;GPS: does not do anything at the moment


To remove a house from the list do the following:


# Press {{Key|f3}} to open the House List
"Current value" will display the size or speed of the selected grid. You can browse through objects back and forth with the buttons below.
# Leave your house if you are already member of one. Keep in mind that your house will be deleted, if you are the only member of it!
# Browse for the house you want to delete
# Join the house you want to remove; you will be accepted automatically
# Promote yourself as leader
# Kick or deny all members and applicants
# Leave the house again; it will be deleted after you left.


<code>'''Remove'''</code> will delete the selected object or grid


<code>'''Stop'''</code> will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatedly.




{{ClearLine}}
== Automated Grid Cleaner ==
[[file:MedievalMasterGridCleaner.png|thumb|250px|left|Grid Cleaner within the Medieval Master Screen]]
The grid cleaner will help you to tidy up your world easily. In the "Include in removal" section, you can decide which type of grids should be deleted. These filters apply to both, small and large grids.


<code>'''Invert Distance Check'''</code> will check for grids closer than X meters, rather than further away from player.




After that, you can set the size of grids, that you want to delete. You can activate "Show trash information" to see which grids are targeted for deletion, or why a grid is not. "Local trash count" displays how many grids are going to be deleted. <code>'''Remove trash'''</code> starts deleting all grids with the current settings, until you click <code>'''Stop trash'''</code> again.




<code>'''Remove floating objects'''</code> removes dynamic objects like loot bags, resources and tools, but no grids, while <code>'''Remove fractured pieces'''</code> decays broken or destroyed rubble of grids.


{{ClearLine}}
[[File:GridCleanerExample.png|thumb|750px|Grid Cleaner Example]]






=== Example ===
<div style="display: table">
The example contains three grids:
* dynamic 3 block grid
* dynamic 5 block grid
* static 1 block grid


== Object Browser ==
[[file:MedievalMasterObjectBrowser.png|300px|border|right|Object Browser within the Medieval Master screen]]
[[file:ObjectBrowserSelect.PNG|300px|border|right|Object Browser drop-down menu]]
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.<br />
You can search for<br />
* '''characters:''' includes player characters, barbarians and deer
* '''biggest grids:''' you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only
* '''fastest:''' this will look for the fastest moving thing, including characters, grids and ojects
* '''biggest distance from player:''' this will bring you the the grid, which is farthest away from your character
* '''[[Building#Dynamic vs Static Building|static objects]]:''' this will search for grids, which are anchored to the ground
* '''floating objects:''' this will browse through dynamic objects
* '''GPS:''' does not do anything at the moment<br />


"Current value" will display the size or speed of the selected grid.<br />
The cleaner is set to remove dynamic, not moving grids, that count 3 or less blocks within the area of 10m around the player.
You can browse through objects back and forth with the button below.<br />
<code>'''Remove'''</code> will delete the selected object or grid.<br />
<code>'''Stop'''</code> will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.


As soon as you click on <code>'''Remove trash'''</code>, the green marked grid will be deleted and the red marked grids will stay, because they are either static or count more than 3 blocks.
</div>
{{ClearLine}}




{{TextBoxRed|'''IMPORTANT:''' There is currently a bug with the cleaner on dedicated servers. As soon as you activate one of the filters, the cleaner will start deleting grids immediately with the settings below. It does not wait for you to click <code>'''Remove trash'''</code>!<br />
To make it work, set the desired grid size and distance check before you check one of the settings above.}}




== Automated Grid Cleaner ==
{{ClearLine}}
[[file:MedievalMasterGridCleaner.png|thumb|border|300px|Grid Cleaner within the Medieval Master screen]]
[[Category:Non-HUD Screens]]
[[Category:How_To_Play]]

Latest revision as of 17:35, 15 August 2018


Medieval Master Screen

Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing Alt+Function 10.


Version: 0.6.1

Creative Mode Tools

CreativeModeToolsEnabled.PNG

Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with Letter X, so use them wisely.


Building

You will no longer need resources when building. Right Mouse Button will remove a block instantly, even if you have no hammer equipped.
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.

You can use the following clipboard controls to make copies of your creations:

  • Control+Letter C to copy
  • Control+Letter X to cut
  • Control+Letter V to paste


Blueprints are also enabled.


Spectator & Fast Travel

Use Function 6 - Function 9 to control the spectator cameras. You can teleport your character with Control+Space while in free spectator camera (Function 8).

If you want to teleport to specific coordinates on the World Map you have to use the Fast Travel feature. If there are fast travel limitations enabled, you can use the creative mode tools to override at them.


Item Spawning

With the creative mode tools enabled there are two ways of spawning items in the game. The first and sometimes quickest is the General Search screen. You can use Left Mouse ButtonLeft Mouse Button on inventory items and small blocks. This will add one stack of the item to your personal inventory. Using Left Mouse ButtonLeft Mouse Button on a large block can't add the block to your inventory since large blocks aren't inventory items. Instead, it will add all of the components required to build the block, assuming there is sufficient space in your inventory.


The other option is using the Item screen.

Items1.png

The Items screen is only available in creative mode or when creative mode tools are enabled in Medieval Master. The Items screen allows you to spawn items in the game. Press Shift+Function 10 to open the Items screen where you can choose from all items in the game.


Categorization

Items are categorized as follows:

  • Schematics
    These are Research Schematics that with knowledge that can be consumed to unlock items.


How to Spawn Items

Set the desired amount and spawn them in front of the character by clicking the "Spawn" button.

Alternately, click the "Add to inventory" button or use Left Mouse ButtonLeft Mouse Button to add the item(s) to your personal inventory.


House Maintenance

With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.


See Removing Other Houses for more details.


Object Browser

Object Browser Overview
Object Browser Filters

The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.
You can search for

  • Characters
    includes player characters, barbarians and deer
  • Biggest grids
    you can filter them by type; click one of the options below the drop-down menu to look either for small or large grids only
  • Fastest
    this will look for the fastest moving thing, including characters, grids, and objects
  • Biggest distance from player
    this will bring you the grid, which is farthest away from your character
  • Static objects
    this will search for grids, that are anchored to the ground
  • Floating objects
    this will browse through dynamic objects
  • GPS
    does not do anything at the moment


"Current value" will display the size or speed of the selected grid. You can browse through objects back and forth with the buttons below.

Remove will delete the selected object or grid

Stop will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatedly.


Automated Grid Cleaner

Grid Cleaner within the Medieval Master Screen

The grid cleaner will help you to tidy up your world easily. In the "Include in removal" section, you can decide which type of grids should be deleted. These filters apply to both, small and large grids.

Invert Distance Check will check for grids closer than X meters, rather than further away from player.


After that, you can set the size of grids, that you want to delete. You can activate "Show trash information" to see which grids are targeted for deletion, or why a grid is not. "Local trash count" displays how many grids are going to be deleted. Remove trash starts deleting all grids with the current settings, until you click Stop trash again.


Remove floating objects removes dynamic objects like loot bags, resources and tools, but no grids, while Remove fractured pieces decays broken or destroyed rubble of grids.

Grid Cleaner Example


Example

The example contains three grids:

  • dynamic 3 block grid
  • dynamic 5 block grid
  • static 1 block grid


The cleaner is set to remove dynamic, not moving grids, that count 3 or less blocks within the area of 10m around the player.

As soon as you click on Remove trash, the green marked grid will be deleted and the red marked grids will stay, because they are either static or count more than 3 blocks.


IMPORTANT: There is currently a bug with the cleaner on dedicated servers. As soon as you activate one of the filters, the cleaner will start deleting grids immediately with the settings below. It does not wait for you to click Remove trash!
To make it work, set the desired grid size and distance check before you check one of the settings above.