Medieval Master: Difference between revisions

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# Kick or deny all members and applicants
# Kick or deny all members and applicants
# Leave the house again; it will be deleted after you left.
# Leave the house again; it will be deleted after you left.




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== Object Browser ==
== Object Browser ==
[[file:MedievalMasterObjectBrowser.png|300px|border|right|Object Browser within the Medieval Master screen]]
[[file:MedievalMasterObjectBrowser.png|thumb|300px|right|Object Browser Overview]]
[[file:ObjectBrowserSelect.PNG|300px|border|right|Object Browser drop-down menu]]
[[file:ObjectBrowserSelect.PNG|thumb|300px|right|Object Browser filters]]
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.<br />
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.<br />
You can search for<br />
You can search for<br />
* '''characters:''' includes player characters, barbarians and deer
* '''Characters:''' includes player characters, barbarians and deer
* '''biggest grids:''' you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only
* '''Biggest grids:''' you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only
* '''fastest:''' this will look for the fastest moving thing, including characters, grids and ojects
* '''Fastest:''' this will look for the fastest moving thing, including characters, grids and ojects
* '''biggest distance from player:''' this will bring you the the grid, which is farthest away from your character
* '''Biggest distance from player:''' this will bring you the the grid, which is farthest away from your character
* '''[[Building#Dynamic vs Static Building|static objects]]:''' this will search for grids, which are anchored to the ground
* '''[[Building#Dynamic vs Static Building|static objects]]:''' this will search for grids, which are anchored to the ground
* '''floating objects:''' this will browse through dynamic objects
* '''Floating objects:''' this will browse through dynamic objects
* '''GPS:''' does not do anything at the moment<br />
* '''GPS:''' does not do anything at the moment<br />


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<code>'''Remove'''</code> will delete the selected object or grid.<br />
<code>'''Remove'''</code> will delete the selected object or grid.<br />
<code>'''Stop'''</code> will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.
<code>'''Stop'''</code> will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.




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== Automated Grid Cleaner ==
== Automated Grid Cleaner ==
[[file:MedievalMasterGridCleaner.png|thumb|border|300px|<center>Grid Cleaner within the Medieval Master screen</center>]]
[[file:MedievalMasterGridCleaner.png|thumb|border|300px|<center>Grid Cleaner within the Medieval Master screen</center>]]
The grid cleaner will help you to tidy up your world easily.<br />
In the "Include in removal" section, you can decide which type of grids should be deleted. These filters apply to both, small and large grids.<br />
<code>'''Invert Distance Check'''</code> will check for grids closer than X meters, rather than further away from player.<br />
After that, you can set the size of grids, that you want to delete.<br />
You can activate "Show trash information" to see which grids are object to deletion, respectively, why a grid is not.<br />
"Local trash count" displays how many grids are going to be deleted.
==== Example ====
[[File:GridCleanerExample.png|thumb|border|300px|left|Grid cleaner example]]
As you can see in the screenshot, there are 3 grids:<br />
* dynamic 3 block grid
* dynamic 5 block grid
* static 1 block grid<br />
In this example, the cleaner is set ot remove dynamic, not moving grids, that count 3 or less blocks within the area of 10m around the player.<br />
As soon as you click on <code>'''Remove trash'''</code>, the green marked grid will be delete and the red marked grids will stay, because they are either static or count more than 3 blocks. <br />
{{TextBox|'''IMPORTANT:''' On dedicated servers, there is currently a bug with the cleaner. As soon as you activate one of the filters, the cleaner will start deleting grids immediately with the settings below. It does not wait for you to click <code>'''Remove trash'''</code>!}}
[[Category:How_To_Play]]
[[Category:How_To_Play]]

Revision as of 16:07, 8 January 2018

Medieval Master Screen
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The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing Alt+Function 10.


Version: 0.6.1

Creative Mode Tools

CreativeModeToolsEnabled.PNG

Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with Letter X, so use them wisely.

Building

You will no longer need resources to place or build large grid blocks. Right Mouse Button will remove a block instantly, even if you have no hammer equipped.
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.
You can also use Control+Letter C to copy, Control+Letter X to cut and Control+Letter V to paste a grid from or to your clipboard

Spectator & Fast Travel

Use Function 6 - Function 9 to control the spectator cameras. You can teleport your character with Control+Space while in free spectator camera (Function 8).

If you want to teleport to specific coordinates on the World Map you have to use the Fast Travel feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.

Item Spawning

File:SpawnScreen.png
Spawn Items Screen

Press Shift+Function 10 to open the spawn items menu. You can browse through resources, consumables, small grid blocks, tools and schematics.
Just set the desired amount and spawn them right in front of you by clicking on Spawn.
If you want them to spawn directly into your inventory, double click the item or click on Add to inventory.
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.

House Maintenance

With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.


To remove a house from the list do the following:

  1. Press Function 3 to open the House List
  2. Leave your house if you are already member of one. Keep in mind that your house will be deleted, if you are the only member of it!
  3. Browse for the house you want to delete
  4. Join the house you want to remove; you will be accepted automatically
  5. Promote yourself as leader
  6. Kick or deny all members and applicants
  7. Leave the house again; it will be deleted after you left.







Object Browser

Object Browser Overview
Object Browser filters

The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.
You can search for

  • Characters: includes player characters, barbarians and deer
  • Biggest grids: you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only
  • Fastest: this will look for the fastest moving thing, including characters, grids and ojects
  • Biggest distance from player: this will bring you the the grid, which is farthest away from your character
  • static objects: this will search for grids, which are anchored to the ground
  • Floating objects: this will browse through dynamic objects
  • GPS: does not do anything at the moment

"Current value" will display the size or speed of the selected grid.
You can browse through objects back and forth with the button below.
Remove will delete the selected object or grid.
Stop will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.






Automated Grid Cleaner

Grid Cleaner within the Medieval Master screen

The grid cleaner will help you to tidy up your world easily.
In the "Include in removal" section, you can decide which type of grids should be deleted. These filters apply to both, small and large grids.
Invert Distance Check will check for grids closer than X meters, rather than further away from player.
After that, you can set the size of grids, that you want to delete.
You can activate "Show trash information" to see which grids are object to deletion, respectively, why a grid is not.
"Local trash count" displays how many grids are going to be deleted.


Example

Grid cleaner example

As you can see in the screenshot, there are 3 grids:

  • dynamic 3 block grid
  • dynamic 5 block grid
  • static 1 block grid

In this example, the cleaner is set ot remove dynamic, not moving grids, that count 3 or less blocks within the area of 10m around the player.
As soon as you click on Remove trash, the green marked grid will be delete and the red marked grids will stay, because they are either static or count more than 3 blocks.

IMPORTANT: On dedicated servers, there is currently a bug with the cleaner. As soon as you activate one of the filters, the cleaner will start deleting grids immediately with the settings below. It does not wait for you to click Remove trash!