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  • This category organizes data rich pages that are formatted for transclusion.
    6 members (0 subcategories, 0 files) - 17:17, 26 July 2018
  • The purpose of this edit was to add or update data exported directly from Medieval Engineers.
    93 bytes (16 words) - 06:06, 4 January 2018

Page text matches

  • background-image: url(data:image/svg+xml,%3C%3Fxml%20version%3D%221.0%22%20encoding%3D%22utf-8%22%3F%3 background-image: linear-gradient(transparent,transparent), url(data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22
    323 KB (39,719 words) - 12:00, 14 August 2023
  • <noinclude>{{SEO|description=A tutorial for finding game data stored in SBC definitions.}}</noinclude> ...lot of information, but it becomes quite easy with an understanding of how data is stored and what types you may need to look for.<noinclude>
    12 KB (1,648 words) - 13:09, 16 October 2018
  • ...ly loaded game. With session components, we can store all kinds of general data such as who owns which part of the world, which grids have been abandoned a ==Data serialization==
    8 KB (1,372 words) - 12:51, 7 July 2018
  • ...edievalengineerswiki.com/images/b/b7/KeenLogoBig.png|description=We have a data driven engine, where the conditions and parameters of the world are highly We have a data driven engine, where the conditions and parameters of the world are highly
    31 KB (4,458 words) - 20:15, 18 July 2022
  • ...mod that includes some of the new functionality added in 0.5, like custom data classes and our new tool system.}} ...mod that includes some of the new functionality added in 0.5, like custom data classes and our new tool system. We will assume a basic knowledge of C#, th
    19 KB (2,720 words) - 20:07, 18 July 2022
  • All data has been updated to 0.6.3. [[Template:Stat Effects]] has been updated to re I've finished copying the export data. The wiki is now (mostly) up to date for 0.6. There may be some categories
    29 KB (3,985 words) - 13:03, 18 July 2022
  • ...048) for each planet. You can find all our material textures here: Content\Data\PlanetDataFiles. ...all the terrain appears. Then you need to write definitions in the Content\Data\PlanetGenerator.sbc to tell game which voxel should appear at specific red
    15 KB (2,181 words) - 20:26, 18 July 2022
  • ...ty FX component provides light, particle and sound effects to a block. See Data/CubeBlocks/Props/TorchStand.sbc for an example. ...ich dummy they respond to. Finally, they refer to the effect as defined in Data/FX/Effects.sbc.
    7 KB (876 words) - 20:22, 18 July 2022
  • ...house have developed an exporter using the game code that can export game data to pre-formatted text that can be pasted into the wiki. By eliminating much ...why you should always be careful when using the game as a source. The game data is the source of all settings and is necessarily always accurate.
    24 KB (4,148 words) - 12:44, 18 October 2018
  • .... The distinction should be made, however, that each page should have both data and description. Especially with the exporter available, efforts can be mad .... The distinction should be made, however, that each page should have both data and description. Especially with the exporter available, efforts can be mad
    6 KB (1,108 words) - 18:06, 17 August 2018
  • # Create a new folder. Name it '''Data''', with a capital letter ''D''. # Save the file in our mod's Data folder as ExampleMod_SearchCategory.sbc. The extension is mandatory, but th
    8 KB (1,166 words) - 20:17, 18 July 2022
  • ; Reload: Reloads data from a current config file ===CHANGING DATA DIRECTORY ON DEDICATED SERVER===
    15 KB (2,448 words) - 15:14, 6 November 2018
  • Let’s start with adding the data to the definitions. Open MyObjectBuilder_SmartDiggerToolBehaviourDefinition ...these values into the code in MySmartDiggerToolBehavior.cs and adding the data to Shovel.sbc. Let’s begin by integrating it into the code. Open MySmartD
    5 KB (740 words) - 20:08, 18 July 2022
  • All Medieval Engineers saved data can be found inside of the AppData folder. By default this path is <code>C: | .sbs || Save Data || This file contains all information about the save that is not in any of
    45 KB (5,289 words) - 20:39, 18 July 2022
  • ...pe passed into MyComponent is the save data object builder used for saving data to the world.<br /> ...Init method is the definition of the entity component. This is the parsed data from the SBC file, converted into a Definition class.<br />
    6 KB (763 words) - 20:16, 18 July 2022
  • *Data Category ...s a single place that has to be checked after pasting in the exported game data. Each page there has notes on where to find the information.
    7 KB (1,201 words) - 13:00, 18 October 2018
  • ...ost:PORT/vrageremote/v1/server/ping</nowiki></code>. You should receive a "Data" response with a "Result" : "Pong". ...ESS:PORT/vrageremote/v1/server/ping</nowiki></code>. You should receive a "Data" response with a "Result" : "Pong".
    10 KB (1,552 words) - 16:23, 21 September 2018
  • You will find the thresholds in Content\Data\Game\FastTravel.sbc. In a <code>MyObjectBuilder_TerrainReachabilityProvider <syntaxhighlight lang="xml"><OverrideForward>Data/PlanetDataFiles/EarthLike/FastTravelOverrides/Front_ForbiddenAreas.png</Ove
    4 KB (619 words) - 20:24, 18 July 2022
  • : This component acts as a data interface for the Generic use object. If it is not present, the Generic Use ...well with the palisade walls. The exact details can be found in ./Content/Data/CubeBlocks/Doors/PalisadeGate.sbc in case more information is required.
    32 KB (4,230 words) - 20:38, 18 July 2022
  • ...ition || Set the spectator camera position and orientation to the position data from the clipboard. ...he waypoints automatically as soon as there are waypoints in the spectator data. If you just turn it on now, you will see nothing yet but they will show af
    12 KB (1,422 words) - 12:41, 15 September 2018

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