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  • #REDIRECT [[Keen:Planet Modding/Fast Travel]]
    45 bytes (6 words) - 10:35, 29 June 2018
  • ...b7/KeenLogoBig.png|description=In Medieval Engineers players can only fast travel through reachable terrain, blocked terrain has to be crossed on foot or wal ==[[Keen:Planet Modding/Fast Travel|Fast travel settings modding]]==
    4 KB (619 words) - 20:24, 18 July 2022

Page text matches

  • ...b7/KeenLogoBig.png|description=In Medieval Engineers players can only fast travel through reachable terrain, blocked terrain has to be crossed on foot or wal ==[[Keen:Planet Modding/Fast Travel|Fast travel settings modding]]==
    4 KB (619 words) - 20:24, 18 July 2022
  • So let's get to modding! We would like to mention one thing before you get into modding planets:
    4 KB (754 words) - 10:53, 29 June 2018
  • ...terrain and buildings on it. This means that they will work for any modded planet in their default form.}} ==[[Keen:Planet Modding/In-game map|In-game map modding]]==
    10 KB (1,349 words) - 20:25, 18 July 2022
  • #REDIRECT [[Keen:Planet Modding/Fast Travel]]
    45 bytes (6 words) - 10:35, 29 June 2018
  • '''Planets''' - Highly detailed planet with hidden surprises. There are lots of places to discover, nice views, an '''Modding''' - World files, 3D models, textures, shaders, API (scripting in-game obje
    4 KB (639 words) - 03:25, 6 July 2022
  • | .vx2 File(s) || Voxel Modifications || This is generally one file, the planet, however the option exists to have multiple files if other bodies are added ...ormation, session components, Houses/ranks/deplomacy, banners, decay, fast travel cooldowns, farmables, access keys, areas, spawn information, and every enti
    45 KB (5,289 words) - 20:39, 18 July 2022