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  • <noinclude>{{SEO|description=A tutorial for finding game data stored in SBC definitions.}}</noinclude> ...lot of information, but it becomes quite easy with an understanding of how data is stored and what types you may need to look for.<noinclude>
    12 KB (1,648 words) - 13:09, 16 October 2018
  • All data has been updated to 0.6.3. [[Template:Stat Effects]] has been updated to re I've finished copying the export data. The wiki is now (mostly) up to date for 0.6. There may be some categories
    29 KB (3,985 words) - 13:03, 18 July 2022
  • ...house have developed an exporter using the game code that can export game data to pre-formatted text that can be pasted into the wiki. By eliminating much ...why you should always be careful when using the game as a source. The game data is the source of all settings and is necessarily always accurate.
    24 KB (4,148 words) - 12:44, 18 October 2018
  • .... The distinction should be made, however, that each page should have both data and description. Especially with the exporter available, efforts can be mad .... The distinction should be made, however, that each page should have both data and description. Especially with the exporter available, efforts can be mad
    6 KB (1,108 words) - 18:06, 17 August 2018
  • All Medieval Engineers saved data can be found inside of the AppData folder. By default this path is <code>C: | .sbs || Save Data || This file contains all information about the save that is not in any of
    45 KB (5,289 words) - 20:39, 18 July 2022
  • *Data Category ...s a single place that has to be checked after pasting in the exported game data. Each page there has notes on where to find the information.
    7 KB (1,201 words) - 13:00, 18 October 2018
  • ...ition || Set the spectator camera position and orientation to the position data from the clipboard. ...he waypoints automatically as soon as there are waypoints in the spectator data. If you just turn it on now, you will see nothing yet but they will show af
    12 KB (1,422 words) - 12:41, 15 September 2018
  • # Create a new folder. Name it '''Data''', with a capital letter D. # Save the file in our mod's Data folder as ExampleMod_Crafting.sbc. The extension is mandatory, but the name
    8 KB (1,180 words) - 20:12, 18 July 2022
  • <!-- Start exported template data. Please do not edit this section --> <!-- Start exported template data. Please do not edit this section -->
    2 KB (210 words) - 14:26, 16 July 2022
  • # Create a new folder. Name it '''Data''', with a capital letter D. # Save the file in our mod's Data folder as ExampleMod_GUICategory.sbc. The extension is mandatory, but the n
    6 KB (884 words) - 20:18, 18 July 2022
  • <!-- Start exported template data. Please do not edit this section --> <!-- End exported template data -->
    786 bytes (102 words) - 02:19, 11 July 2022
  • <!-- Start exported template data. Please do not edit this section --> <!-- End exported template data -->
    2 KB (361 words) - 17:32, 18 July 2022
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    1 KB (152 words) - 01:09, 11 July 2022
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    3 KB (482 words) - 17:48, 18 July 2022
  • <!-- Start exported template data. Please do not edit this section --> <!-- End exported template data -->
    3 KB (384 words) - 00:37, 11 July 2022
  • <!-- Start exported template data. Please do not edit this section --> <!-- End exported template data -->
    1 KB (125 words) - 18:26, 18 July 2022
  • <!-- Start exported template data. Please do not edit this section --> <!-- End exported template data -->
    677 bytes (97 words) - 18:40, 18 July 2022
  • <!-- Start exported template data. Please do not edit this section --> <!-- End exported template data -->
    688 bytes (88 words) - 04:46, 11 July 2022
  • <!-- Start exported template data. Please do not edit this section --> <!-- End exported template data -->
    699 bytes (91 words) - 13:52, 16 July 2022
  • <!-- Start exported template data. Please do not edit this section --> <!-- End exported template data -->
    3 KB (266 words) - 18:46, 18 July 2022

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