<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://medievalengineerswiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JotaFaD</id>
	<title>Medieval Engineers Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://medievalengineerswiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JotaFaD"/>
	<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/w/Special:Contributions/JotaFaD"/>
	<updated>2026-05-12T18:32:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Category:Planet&amp;diff=10457</id>
		<title>Category:Planet</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Category:Planet&amp;diff=10457"/>
		<updated>2018-01-26T20:39:53Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox}}&lt;br /&gt;
{{Draft}}&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=2}}&lt;br /&gt;
{{HistorySub|0.5}}&lt;br /&gt;
==Planet Second==&lt;br /&gt;
&#039;&#039;&#039;Planet Second&#039;&#039;&#039; is the current planet available in Medieval Engineers, introduced by the &amp;quot;Mechanical Blocks Update&amp;quot; (version 0.6.1), and was the second planet implemented overall. Planet Second is made up of six different kingdoms, all depicted on the {{Small_Image_Link|No.png|World Map And Fast Travel{{!}}World Map}}. This planet offers a wide variety of resources across seven unique biomes for a diverse medieval engineering experience. Planets in Medieval Engineers are static (non-moving).&lt;br /&gt;
&lt;br /&gt;
*This is the only planet available as of version 0.6.2.&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=GUI_Category_Modding_Guide/0.5&amp;diff=6989</id>
		<title>GUI Category Modding Guide/0.5</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=GUI_Category_Modding_Guide/0.5&amp;diff=6989"/>
		<updated>2017-09-29T23:09:40Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: corrected missing information category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide shows you how to add custom GUI categories into Medieval Engineers. These are the categories that appear to the left of the blocks&#039; list in the G-Screen and are especially useful to organize all of a mod&#039;s items in one place. We&#039;ll be making an example mod in which the large stockpile blocks will be located under the Stockpile category.&lt;br /&gt;
&lt;br /&gt;
== Tools Used ==&lt;br /&gt;
* [https://notepad-plus-plus.org/ Notepad++]&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* No prior programming knowledge is required, as we will only be dealing with [https://en.wikipedia.org/wiki/XML XML]. That being said, a superficial understanding of [https://www.w3schools.com/Xml/default.asp how it works] can help you prevent syntax mistakes.&lt;br /&gt;
&lt;br /&gt;
== Mod Structure ==&lt;br /&gt;
Our example mod contains two folders and one file. First, let&#039;s create the folders.&lt;br /&gt;
&lt;br /&gt;
# Navigate to %appdata%/Roaming/MedievalEngineers/Mods&lt;br /&gt;
# Create a new folder. Name it whatever you like. I&#039;ll be calling it &#039;&#039;&#039;ExampleMod&#039;&#039;&#039;. This is our mod&#039;s root folder.&lt;br /&gt;
# Navigate to our mod&#039;s root folder.&lt;br /&gt;
# Create a new folder. Name it &#039;&#039;&#039;Data&#039;&#039;&#039;, with a capital letter D.&lt;br /&gt;
&lt;br /&gt;
Now that we have our mod structure, let&#039;s start adding the definitions.&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
To create a GUI category, define a &#039;&#039;GuiBlockCategoryDefinition&#039;&#039;. This definition contains the name of the category, the items it contains, along with other options.&lt;br /&gt;
&lt;br /&gt;
# Open a new document in Notepad++ and paste the following code.&lt;br /&gt;
# Save the file in our mod&#039;s Data folder as ExampleMod_GUICategory.sbc. The extension is mandatory, but the name is not. Prepending the name of the mod on the file name can also help avoid confusion with vanilla files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;  encoding=&amp;quot;utf-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;Definitions xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;CategoryClasses&amp;gt;&lt;br /&gt;
    &amp;lt;Category xsi:type=&amp;quot;MyObjectBuilder_GuiBlockCategoryDefinition&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Id&amp;gt;&lt;br /&gt;
        &amp;lt;TypeId&amp;gt;GuiBlockCategoryDefinition&amp;lt;/TypeId&amp;gt;&lt;br /&gt;
        &amp;lt;SubtypeId/&amp;gt;&lt;br /&gt;
      &amp;lt;/Id&amp;gt;&lt;br /&gt;
      &amp;lt;DisplayName&amp;gt;Stockpiles&amp;lt;/DisplayName&amp;gt;&lt;br /&gt;
      &amp;lt;Name&amp;gt;Stockpiles&amp;lt;/Name&amp;gt;&lt;br /&gt;
      &amp;lt;Icon&amp;gt;Textures\GUI\Icons\Props\StockpileLogSmall.dds&amp;lt;/Icon&amp;gt;&lt;br /&gt;
      &amp;lt;AvailableInSurvival&amp;gt;true&amp;lt;/AvailableInSurvival&amp;gt;&lt;br /&gt;
      &amp;lt;ItemIds&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;CubeBlock/StockpileTimber&amp;lt;/string&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;CubeBlock/StockpileLog&amp;lt;/string&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;CubeBlock/StockpileStone&amp;lt;/string&amp;gt;&lt;br /&gt;
      &amp;lt;/ItemIds&amp;gt;&lt;br /&gt;
    &amp;lt;/Category&amp;gt;&lt;br /&gt;
  &amp;lt;/CategoryClasses&amp;gt;&lt;br /&gt;
&amp;lt;/Definitions&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TextBox|Tip: Life is hard on its own. Go to the &#039;&#039;&#039;Language&#039;&#039;&#039; menu in Notepad++ and select &#039;&#039;&#039;XML&#039;&#039;&#039; as the file language, this will enable syntax highlighting.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Start the game and load our mod. Take a look at what we did and come back to the explanation later. (Note: Local mods can only be loaded in offline mode)&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
* The XML prolog. Don&#039;t mess with it.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;  encoding=&amp;quot;utf-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Opens (&amp;lt;&amp;gt;) and closes (&amp;lt;/&amp;gt;) our definitions. A file can have multiple &#039;&#039;GuiBlockCategoryDefinitions&#039;&#039; in it, but all of them must be inside these tags.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Definitions xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;CategoryClasses&amp;gt;&lt;br /&gt;
&amp;lt;/CategoryClasses&amp;gt;&lt;br /&gt;
&amp;lt;/Definitions&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Tells the game we want to create a GUI Category, hence type &#039;&#039;GuiBlockCategoryDefinition&#039;&#039;.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Category xsi:type=&amp;quot;MyObjectBuilder_GuiBlockCategoryDefinition&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/Category&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* TODO: Add description.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Id&amp;gt;&lt;br /&gt;
&amp;lt;TypeId&amp;gt;GuiBlockCategoryDefinition&amp;lt;/TypeId&amp;gt;&lt;br /&gt;
&amp;lt;SubtypeId/&amp;gt;&lt;br /&gt;
&amp;lt;/Id&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the name of the category in the G-Screen.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;DisplayName&amp;gt;Stockpiles&amp;lt;/DisplayName&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* TODO: Add description.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Name&amp;gt;Stockpiles&amp;lt;/Name&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the icon that will appear next to the category&#039;s name in the G-Sceen. The path is relative to you mod&#039;s root folder. If the file does not exist there, it will fallback to the &#039;&#039;Content&#039;&#039; folder in the game&#039;s files. This means you can use files from the game without copying them to your mod&#039;s folder.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Icon&amp;gt;Textures\GUI\Icons\Props\StockpileLogSmall.dds&amp;lt;/Icon&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Whether this category should show up in Survival mode.&lt;br /&gt;
* There is a similar tag for Creative mode. It&#039;s &amp;lt;ShowInCreative&amp;gt;. Defaults to true.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;AvailableInSurvival&amp;gt;false&amp;lt;/AvailableInSurvival&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* These are the items that will appear under this category.&lt;br /&gt;
* The strings format is &#039;&#039;&#039;TypeId&#039;&#039;&#039;/&#039;&#039;&#039;SubtypeId&#039;&#039;&#039; (Note the &amp;quot;/&amp;quot; between them)&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ItemIds&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;CubeBlock/StockpileTimber&amp;lt;/string&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;CubeBlock/StockpileLog&amp;lt;/string&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;CubeBlock/StockpileStone&amp;lt;/string&amp;gt;&lt;br /&gt;
      &amp;lt;/ItemIds&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
{{TextBox|Tip: Use Notepad++ &#039;&#039;&#039;Search in Files&#039;&#039;&#039; function to search vanilla definitions on the game&#039;s Data folder. You can access it by pressing &#039;&#039;&#039;Ctrl + Shift + F&#039;&#039;&#039;.}}&lt;br /&gt;
== Conclusion &amp;amp; Challenge ==&lt;br /&gt;
This wraps up this guide about GUI Categories. I hope it was useful to you. As an optional challenge to see if you got everything right, try to:&lt;br /&gt;
&lt;br /&gt;
# Add the small stockpile blocks to our Stockpile category.&lt;br /&gt;
[[Category:Community_Modding_Guides]]&lt;br /&gt;
[[Category:Missing_information]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Crafting_Recipe_Modding_Guide&amp;diff=6988</id>
		<title>Crafting Recipe Modding Guide</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Crafting_Recipe_Modding_Guide&amp;diff=6988"/>
		<updated>2017-09-29T23:08:03Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide shows you how to add custom crafting recipes into Medieval Engineers. We&#039;ll be making an example mod in which you can craft a {{Small_Image_Link|Log.png|Log}} using {{Small_Image_Number_Link|Timber.png|4|Timber}}s.&lt;br /&gt;
&lt;br /&gt;
== Tools Used ==&lt;br /&gt;
* [https://notepad-plus-plus.org/ Notepad++]&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* No prior programming knowledge is required, as we will only be dealing with [https://en.wikipedia.org/wiki/XML XML]. That being said, a superficial understanding of [https://www.w3schools.com/Xml/default.asp how it works] can help you prevent syntax mistakes.&lt;br /&gt;
&lt;br /&gt;
== Mod Structure ==&lt;br /&gt;
Our example mod contains two folders and one file. First, let&#039;s create the folders.&lt;br /&gt;
&lt;br /&gt;
# Navigate to %appdata%/Roaming/MedievalEngineers/Mods&lt;br /&gt;
# Create a new folder. Name it whatever you like. I&#039;ll be calling it &#039;&#039;&#039;ExampleMod&#039;&#039;&#039;. This is our mod&#039;s root folder.&lt;br /&gt;
# Navigate to our mod&#039;s root folder.&lt;br /&gt;
# Create a new folder. Name it &#039;&#039;&#039;Data&#039;&#039;&#039;, with a capital letter D.&lt;br /&gt;
&lt;br /&gt;
Now that we have our mod structure, let&#039;s start adding the definitions.&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
XML stores information, but can&#039;t do anything useful with it on its own. A definition is a way to tell the game what we want it to do with this information when it loads our mod. For example, to create a crafting recipe we use a &#039;&#039;CraftingRecipeDefinition&#039;&#039;. This definition contains what we want the recipe to produce, what are the costs of it and so on.&lt;br /&gt;
&lt;br /&gt;
# Open a new document in Notepad++ and paste the following code.&lt;br /&gt;
# Save the file in our mod&#039;s Data folder as ExampleMod_Crafting.sbc. The extension is mandatory, but the name is not. Prepending the name of the mod on the file name can also help avoid confusion with vanilla files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;Definitions xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;Definition xsi:type=&amp;quot;MyObjectBuilder_CraftingRecipeDefinition&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Id Type=&amp;quot;MyObjectBuilder_CraftingRecipeDefinition&amp;quot; Subtype=&amp;quot;ExampleMod_LogForTimbers&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;DisplayName&amp;gt;Log for Timbers&amp;lt;/DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;Description&amp;gt;Craft a Log using 4 Timbers&amp;lt;/Description&amp;gt;&lt;br /&gt;
    &amp;lt;Icon&amp;gt;Textures\GUI\Icons\Cubes\Log250cm.dds&amp;lt;/Icon&amp;gt;&lt;br /&gt;
    &amp;lt;Category&amp;gt;SmallBlocks&amp;lt;/Category&amp;gt;&lt;br /&gt;
    &amp;lt;Prerequisites&amp;gt;&lt;br /&gt;
        &amp;lt;Item Amount=&amp;quot;4&amp;quot; Tag=&amp;quot;Timber&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/Prerequisites&amp;gt;&lt;br /&gt;
    &amp;lt;Results&amp;gt;&lt;br /&gt;
        &amp;lt;Item Amount=&amp;quot;1&amp;quot; Type=&amp;quot;InventoryItem&amp;quot; Subtype=&amp;quot;Log250cm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/Results&amp;gt;&lt;br /&gt;
    &amp;lt;CraftingTime Seconds=&amp;quot;5&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/Definition&amp;gt;&lt;br /&gt;
&amp;lt;/Definitions&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TextBox|Tip: Life is hard on its own. Go to the &#039;&#039;&#039;Language&#039;&#039;&#039; menu in Notepad++ and select &#039;&#039;&#039;XML&#039;&#039;&#039; as the file language, this will enable syntax highlighting.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Start the game and load our mod. Take a look at what we did and come back to the explanation later. (Note: Local mods can only be loaded in offline mode)&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
* The XML prolog. Don&#039;t mess with it.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Opens (&amp;lt;&amp;gt;) and closes (&amp;lt;/&amp;gt;) our definitions. A file can have multiple &#039;&#039;CraftingRecipeDefinitions&#039;&#039; in it, but all of them must be inside these tags.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Definitions xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/Definitions&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Tells the game that we want to create a crafting recipe, hence type &#039;&#039;CraftingRecipeDefinition&#039;&#039;.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Definition xsi:type=&amp;quot;MyObjectBuilder_CraftingRecipeDefinition&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/Definition&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The most important thing here is the &#039;&#039;Subtype&#039;&#039;. This is the name by which this definition will be referenced in other files. For example, in a &#039;&#039;ResearchDefinition&#039;&#039;, which creates a research that can be unlocked in the {{Small_Image_Link|DrawingBoard.png|Research Table}}.&lt;br /&gt;
* The &#039;&#039;Subtype&#039;&#039; must be unique among all mods being used by a player, or the last definition to load will overwrite the others. Prepending the name of the mod in the &#039;&#039;Subtype&#039;&#039; is a way to make sure it is unique.&lt;br /&gt;
* You may overwrite a vanilla definition on purpose. For example, to increase the amount of Timbers produced by a Log. &lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Id Type=&amp;quot;MyObjectBuilder_CraftingRecipeDefinition&amp;quot; Subtype=&amp;quot;ExampleMod_LogForTimbers&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the name that will appear when you hover the mouse over the recipe in the crafting screen.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;DisplayName&amp;gt;Log for Timbers&amp;lt;/DisplayName&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the description that will appear when you hover the mouse over the recipe in the crafting screen.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Description&amp;gt;Craft a Log using 4 Timbers&amp;lt;/Description&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the icon that will appear in the crafting screen for this recipe. The path is relative to you mod&#039;s root folder. If the file does not exist there, it will fallback to the &#039;&#039;Content&#039;&#039; folder in the game&#039;s files. This means you can use files from the game without copying them to your mod&#039;s folder.&lt;br /&gt;
* You can specify multiple icons by using this tag multiple times with different values. In this case, the resulting icon will be the overlap of the individual files, the last icon defined being on the front.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Icon&amp;gt;Textures\GUI\Icons\Cubes\Log250cm.dds&amp;lt;/Icon&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the category this recipe will appear in the crafting screen.&lt;br /&gt;
* It also indirectly defines where this recipe can be crafted. &#039;&#039;SmallBlocks&#039;&#039; means it can be crafted in the player&#039;s crafting screen and in the {{Small_Image_Link|WoodTable.png|Crafting Table}}.&lt;br /&gt;
* There are other categories, like &#039;&#039;Milling&#039;&#039; for the {{Small_Image_Link|MillStone_Small.png|Mill Stone}} and &#039;&#039;Smelting&#039;&#039; for the {{Small_Image_Link|ClayFurnace.png|Furnace}}&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Category&amp;gt;SmallBlocks&amp;lt;/Category&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
{{TextBox|Tip: Use Notepad++ &#039;&#039;&#039;Search in Files&#039;&#039;&#039; function to search vanilla definitions on the game&#039;s Data folder. You can access it by pressing &#039;&#039;&#039;Ctrl + Shift + F&#039;&#039;&#039;.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the cost of the recipe. You can specify multiple items by using the &#039;&#039;Item&#039;&#039; tag multiple times. &#039;&#039;Amount&#039;&#039; is the amount of that type of item that will be consumed.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Prerequisites&amp;gt;&lt;br /&gt;
    &amp;lt;Item Amount=&amp;quot;4&amp;quot; Tag=&amp;quot;Timber&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/Prerequisites&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
* There are two ways of referencing an item. By its &#039;&#039;Type&#039;&#039; and &#039;&#039;Subtype&#039;&#039; or by its &#039;&#039;Tag&#039;&#039;. For example, we could do the same thing using the following, but it would mean that we can only craft a Log using common Timbers and not round or diagonal ones. The &#039;&#039;Tag&#039;&#039; version allows all kinds of timbers to be used without needing to define individual recipes for each one.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Prerequisites&amp;gt;&lt;br /&gt;
    &amp;lt;Item Amount=&amp;quot;4&amp;quot; Type=&amp;quot;CubeBlock&amp;quot; Subtype=&amp;quot;Timber10&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/Prerequisites&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the product of the recipe.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Results&amp;gt;&lt;br /&gt;
    &amp;lt;Item Amount=&amp;quot;1&amp;quot; Type=&amp;quot;InventoryItem&amp;quot; Subtype=&amp;quot;Log250cm&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/Results&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the amount of time it takes for the crafting to complete.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;CraftingTime Seconds=&amp;quot;5&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Conclusion &amp;amp; Challenge ==&lt;br /&gt;
This wraps up this guide about crafting recipes. I hope it was useful to you. As an optional challenge to see if you got everything right, try to:&lt;br /&gt;
&lt;br /&gt;
# Make a recipe that gets a Pumpkin and a Torch and turns them into a Jack-o&#039;-Lantern.&lt;br /&gt;
# Make this new recipe overwrite the vanilla Jack-o&#039;-Lantern recipe.&lt;br /&gt;
[[Category:Community_Modding_Guides]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=GUI_Category_Modding_Guide/0.5&amp;diff=6987</id>
		<title>GUI Category Modding Guide/0.5</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=GUI_Category_Modding_Guide/0.5&amp;diff=6987"/>
		<updated>2017-09-29T23:06:06Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: Created page with &amp;quot;This guide shows you how to add custom GUI categories into Medieval Engineers. These are the categories that appear to the left of the blocks&amp;#039; list in the G-Screen and are esp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide shows you how to add custom GUI categories into Medieval Engineers. These are the categories that appear to the left of the blocks&#039; list in the G-Screen and are especially useful to organize all of a mod&#039;s items in one place. We&#039;ll be making an example mod in which the large stockpile blocks will be located under the Stockpile category.&lt;br /&gt;
&lt;br /&gt;
== Tools Used ==&lt;br /&gt;
* [https://notepad-plus-plus.org/ Notepad++]&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* No prior programming knowledge is required, as we will only be dealing with [https://en.wikipedia.org/wiki/XML XML]. That being said, a superficial understanding of [https://www.w3schools.com/Xml/default.asp how it works] can help you prevent syntax mistakes.&lt;br /&gt;
&lt;br /&gt;
== Mod Structure ==&lt;br /&gt;
Our example mod contains two folders and one file. First, let&#039;s create the folders.&lt;br /&gt;
&lt;br /&gt;
# Navigate to %appdata%/Roaming/MedievalEngineers/Mods&lt;br /&gt;
# Create a new folder. Name it whatever you like. I&#039;ll be calling it &#039;&#039;&#039;ExampleMod&#039;&#039;&#039;. This is our mod&#039;s root folder.&lt;br /&gt;
# Navigate to our mod&#039;s root folder.&lt;br /&gt;
# Create a new folder. Name it &#039;&#039;&#039;Data&#039;&#039;&#039;, with a capital letter D.&lt;br /&gt;
&lt;br /&gt;
Now that we have our mod structure, let&#039;s start adding the definitions.&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
To create a GUI category, define a &#039;&#039;GuiBlockCategoryDefinition&#039;&#039;. This definition contains the name of the category, the items it contains, along with other options.&lt;br /&gt;
&lt;br /&gt;
# Open a new document in Notepad++ and paste the following code.&lt;br /&gt;
# Save the file in our mod&#039;s Data folder as ExampleMod_GUICategory.sbc. The extension is mandatory, but the name is not. Prepending the name of the mod on the file name can also help avoid confusion with vanilla files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;  encoding=&amp;quot;utf-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;Definitions xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;CategoryClasses&amp;gt;&lt;br /&gt;
    &amp;lt;Category xsi:type=&amp;quot;MyObjectBuilder_GuiBlockCategoryDefinition&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Id&amp;gt;&lt;br /&gt;
        &amp;lt;TypeId&amp;gt;GuiBlockCategoryDefinition&amp;lt;/TypeId&amp;gt;&lt;br /&gt;
        &amp;lt;SubtypeId/&amp;gt;&lt;br /&gt;
      &amp;lt;/Id&amp;gt;&lt;br /&gt;
      &amp;lt;DisplayName&amp;gt;Stockpiles&amp;lt;/DisplayName&amp;gt;&lt;br /&gt;
      &amp;lt;Name&amp;gt;Stockpiles&amp;lt;/Name&amp;gt;&lt;br /&gt;
      &amp;lt;Icon&amp;gt;Textures\GUI\Icons\Props\StockpileLogSmall.dds&amp;lt;/Icon&amp;gt;&lt;br /&gt;
      &amp;lt;AvailableInSurvival&amp;gt;true&amp;lt;/AvailableInSurvival&amp;gt;&lt;br /&gt;
      &amp;lt;ItemIds&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;CubeBlock/StockpileTimber&amp;lt;/string&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;CubeBlock/StockpileLog&amp;lt;/string&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;CubeBlock/StockpileStone&amp;lt;/string&amp;gt;&lt;br /&gt;
      &amp;lt;/ItemIds&amp;gt;&lt;br /&gt;
    &amp;lt;/Category&amp;gt;&lt;br /&gt;
  &amp;lt;/CategoryClasses&amp;gt;&lt;br /&gt;
&amp;lt;/Definitions&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TextBox|Tip: Life is hard on its own. Go to the &#039;&#039;&#039;Language&#039;&#039;&#039; menu in Notepad++ and select &#039;&#039;&#039;XML&#039;&#039;&#039; as the file language, this will enable syntax highlighting.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Start the game and load our mod. Take a look at what we did and come back to the explanation later. (Note: Local mods can only be loaded in offline mode)&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
* The XML prolog. Don&#039;t mess with it.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;  encoding=&amp;quot;utf-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Opens (&amp;lt;&amp;gt;) and closes (&amp;lt;/&amp;gt;) our definitions. A file can have multiple &#039;&#039;GuiBlockCategoryDefinitions&#039;&#039; in it, but all of them must be inside these tags.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Definitions xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;CategoryClasses&amp;gt;&lt;br /&gt;
&amp;lt;/CategoryClasses&amp;gt;&lt;br /&gt;
&amp;lt;/Definitions&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Tells the game we want to create a GUI Category, hence type &#039;&#039;GuiBlockCategoryDefinition&#039;&#039;.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Category xsi:type=&amp;quot;MyObjectBuilder_GuiBlockCategoryDefinition&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/Category&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* TODO: Add description.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Id&amp;gt;&lt;br /&gt;
&amp;lt;TypeId&amp;gt;GuiBlockCategoryDefinition&amp;lt;/TypeId&amp;gt;&lt;br /&gt;
&amp;lt;SubtypeId/&amp;gt;&lt;br /&gt;
&amp;lt;/Id&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the name of the category in the G-Screen.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;DisplayName&amp;gt;Stockpiles&amp;lt;/DisplayName&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* TODO: Add description.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Name&amp;gt;Stockpiles&amp;lt;/Name&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the icon that will appear next to the category&#039;s name in the G-Sceen. The path is relative to you mod&#039;s root folder. If the file does not exist there, it will fallback to the &#039;&#039;Content&#039;&#039; folder in the game&#039;s files. This means you can use files from the game without copying them to your mod&#039;s folder.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Icon&amp;gt;Textures\GUI\Icons\Props\StockpileLogSmall.dds&amp;lt;/Icon&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Whether this category should show up in Survival mode.&lt;br /&gt;
* There is a similar tag for Creative mode. It&#039;s &amp;lt;ShowInCreative&amp;gt;. Defaults to true.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;AvailableInSurvival&amp;gt;false&amp;lt;/AvailableInSurvival&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* These are the items that will appear under this category.&lt;br /&gt;
* The strings format is &#039;&#039;&#039;TypeId&#039;&#039;&#039;/&#039;&#039;&#039;SubtypeId&#039;&#039;&#039; (Note the &amp;quot;/&amp;quot; between them)&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ItemIds&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;CubeBlock/StockpileTimber&amp;lt;/string&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;CubeBlock/StockpileLog&amp;lt;/string&amp;gt;&lt;br /&gt;
        &amp;lt;string&amp;gt;CubeBlock/StockpileStone&amp;lt;/string&amp;gt;&lt;br /&gt;
      &amp;lt;/ItemIds&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
{{TextBox|Tip: Use Notepad++ &#039;&#039;&#039;Search in Files&#039;&#039;&#039; function to search vanilla definitions on the game&#039;s Data folder. You can access it by pressing &#039;&#039;&#039;Ctrl + Shift + F&#039;&#039;&#039;.}}&lt;br /&gt;
== Conclusion &amp;amp; Challenge ==&lt;br /&gt;
This wraps up this guide about GUI Categories. I hope it was useful to you. As an optional challenge to see if you got everything right, try to:&lt;br /&gt;
&lt;br /&gt;
# Add the small stockpile blocks to our Stockpile category.&lt;br /&gt;
[[Category:Community_Modding_Guides]]&lt;br /&gt;
[[Category:Missing_Information]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=File:Iron_Ore_Value0.5.png&amp;diff=6927</id>
		<title>File:Iron Ore Value0.5.png</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=File:Iron_Ore_Value0.5.png&amp;diff=6927"/>
		<updated>2017-09-24T19:46:17Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: JotaFaD uploaded a new version of File:Iron Ore Value.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Iron Ore Value&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Iron_Ore&amp;diff=6856</id>
		<title>Iron Ore</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Iron_Ore&amp;diff=6856"/>
		<updated>2017-09-16T16:51:38Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Thumbnail|IronOreIcon.png|Iron Ore}}&lt;br /&gt;
&#039;&#039;&#039;Iron Ore&#039;&#039;&#039; is an early-game resource used in metalworking in Medieval Engineers. It is, currently, the only ore available in the planet. Most of its applications require it to be refined into {{Small_Image_Link|IronIngot.png|Iron Ingot}}s using a {{Small_Image_Link|ClayFurnace.png|Furnace}}.&lt;br /&gt;
&lt;br /&gt;
Prior to researching {{Small_Image_Link|Hardening.png|Metal Hardening}}, the Wooden Shovel is the only way a player has to obtain Iron Ores. For this, he must locate a poor yield, where the terrain is soft enough for the shovel to operate. After doing the research, crafting a {{Small_Image_Link|IronPickaxe.png|Pickaxe}} makes exploring other types of yields possible.&lt;br /&gt;
&lt;br /&gt;
==Occurrence==&lt;br /&gt;
[[File:ME Indicator.jpg|500x500px|thumb|The indicator for an iron deposit is a yellow/red grass texture.]]&lt;br /&gt;
Iron ore occurs in three different variations which can only be found underground.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 450px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;width: 33%;&amp;quot; | Poor Yield || style=&amp;quot;width: 33%;&amp;quot; | Regular Yield || style=&amp;quot;width: 33%;&amp;quot; | Rich Yield&lt;br /&gt;
|-&lt;br /&gt;
| {{Small_Image_Number_Link|IronOre.png|1|Iron Ore}}&amp;lt;br/&amp;gt;{{Small_Image_Number_Link|StoneLarge.png|5|Large Stone}} || {{Small_Image_Number_Link|IronOre.png|3|Iron Ore}}&amp;lt;br/&amp;gt;{{Small_Image_Number_Link|StoneLarge.png|3|Large Stone}} || {{Small_Image_Number_Link|IronOre.png|6|Iron Ore}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Iron Ore Value.png|450x450px]]&lt;br /&gt;
&lt;br /&gt;
{{Resource&lt;br /&gt;
|usedtocraft=&lt;br /&gt;
{{Image_Link|IronIngot.png|Iron Ingot}}&lt;br /&gt;
|usedinresearch=&lt;br /&gt;
{{Image_Link|IronWorks.png|Iron Works}}&lt;br /&gt;
|requiredtools=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|WoodenShovel.png|Wooden Shovel}}&lt;br /&gt;
{{Table-ImageCell|IronShovel.png|Iron Shovel}}&lt;br /&gt;
{{Table-ImageCell|IronPickaxe.png|Pickaxe}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tag|tags=&lt;br /&gt;
Ore&lt;br /&gt;
: OreIron&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=43.13&lt;br /&gt;
|stacksize=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The Tag template uses a switch so can&#039;t auto-categorize multiple tags at once  --&amp;gt;&lt;br /&gt;
[[Category:Tags/Ore]]&lt;br /&gt;
[[Category:Tags/OreIron]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Crafting_Recipe_Modding_Guide&amp;diff=6176</id>
		<title>Crafting Recipe Modding Guide</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Crafting_Recipe_Modding_Guide&amp;diff=6176"/>
		<updated>2017-08-30T23:22:20Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide shows you how to add custom crafting recipes into Medieval Engineers. We&#039;ll be making an example mod in which you can craft a {{Small_Image_Link|Log.png|Log}} using {{Small_Image_Number_Link|Timber.png|4|Timber}}s.&lt;br /&gt;
&lt;br /&gt;
== Tools Used ==&lt;br /&gt;
* [https://notepad-plus-plus.org/ Notepad++]&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* No prior programming knowledge is required, as we will only be dealing with [https://en.wikipedia.org/wiki/XML XML]. That being said, a superficial understanding of [https://www.w3schools.com/Xml/default.asp how it works] can help you prevent syntax mistakes.&lt;br /&gt;
&lt;br /&gt;
== Mod Structure ==&lt;br /&gt;
Our example mod contains two folders and one file. First, let&#039;s create the folders.&lt;br /&gt;
&lt;br /&gt;
# Navigate to %appdata%/Roaming/MedievalEngineers/Mods&lt;br /&gt;
# Create a new folder. Name it whatever you like. I&#039;ll be calling it &#039;&#039;&#039;ExampleMod&#039;&#039;&#039;. This is our mod&#039;s root folder.&lt;br /&gt;
# Navigate to our mod&#039;s root folder.&lt;br /&gt;
# Create a new folder. Name it &#039;&#039;&#039;Data&#039;&#039;&#039;, with a capital letter D.&lt;br /&gt;
&lt;br /&gt;
Now that we have our mod structure, let&#039;s start adding the definitions.&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
XML stores information, but can&#039;t do anything useful with it on its own. A definition is a way to tell the game what we want it to do with this information when it loads our mod. For example, to create a crafting recipe we use a &#039;&#039;CraftingRecipeDefinition&#039;&#039;. This definition contains what we want the recipe to produce, what are the costs of it and so on.&lt;br /&gt;
&lt;br /&gt;
# Open a new document in Notepad++ and paste the following code.&lt;br /&gt;
# Save the file in our mod&#039;s Data folder as ExampleMod_Crafting.sbc. The extension is mandatory, but the name is not. Prepending the name of the mod on the file name can also help avoid confusion with vanilla files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;Definitions xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;Definition xsi:type=&amp;quot;MyObjectBuilder_CraftingRecipeDefinition&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Id Type=&amp;quot;MyObjectBuilder_CraftingRecipeDefinition&amp;quot; Subtype=&amp;quot;ExampleMod_LogForTimbers&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;DisplayName&amp;gt;Log for Timbers&amp;lt;/DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;Description&amp;gt;Craft a Log using 4 Timbers&amp;lt;/Description&amp;gt;&lt;br /&gt;
    &amp;lt;Icon&amp;gt;Textures\GUI\Icons\Cubes\Log250cm.dds&amp;lt;/Icon&amp;gt;&lt;br /&gt;
    &amp;lt;Category&amp;gt;SmallBlocks&amp;lt;/Category&amp;gt;&lt;br /&gt;
    &amp;lt;Prerequisites&amp;gt;&lt;br /&gt;
        &amp;lt;Item Amount=&amp;quot;4&amp;quot; Tag=&amp;quot;Timber&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/Prerequisites&amp;gt;&lt;br /&gt;
    &amp;lt;Results&amp;gt;&lt;br /&gt;
        &amp;lt;Item Amount=&amp;quot;1&amp;quot; Type=&amp;quot;InventoryItem&amp;quot; Subtype=&amp;quot;Log250cm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/Results&amp;gt;&lt;br /&gt;
    &amp;lt;CraftingTime Seconds=&amp;quot;5&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/Definition&amp;gt;&lt;br /&gt;
&amp;lt;/Definitions&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TextBox|Tip: Life is hard on its own. Go to the &#039;&#039;&#039;Language&#039;&#039;&#039; menu in Notepad++ and select &#039;&#039;&#039;XML&#039;&#039;&#039; as the file language, this will enable syntax highlighting.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Start the game and load our mod. Take a look at what we did and come back to the explanation later. (Note: Local mods can only be loaded in offline mode)&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
* The file header. Don&#039;t mess with it.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Open (&amp;lt;&amp;gt;) and close (&amp;lt;/&amp;gt;) our definitions. A file can have multiple &#039;&#039;CraftingRecipeDefinitions&#039;&#039; in it, but all of them must be inside these tags.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Definitions xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/Definitions&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Tells the game that we want to create a crafting recipe, hence type &#039;&#039;CraftingRecipeDefinition&#039;&#039;.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Definition xsi:type=&amp;quot;MyObjectBuilder_CraftingRecipeDefinition&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/Definition&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The most important thing here is the &#039;&#039;Subtype&#039;&#039;. This is the name by which this definition will be referenced in other files. For example, in a &#039;&#039;ResearchDefinition&#039;&#039;, which creates a research that can be unlocked in the {{Small_Image_Link|DrawingBoard.png|Research Table}}.&lt;br /&gt;
* The &#039;&#039;Subtype&#039;&#039; must be unique among all mods being used by a player, or the last definition to load will overwrite the others. Prepending the name of the mod in the &#039;&#039;Subtype&#039;&#039; is a way to make sure it is unique.&lt;br /&gt;
* You may overwrite a vanilla definition on purpose. For example, to increase the amount of Timbers produced by a Log. &lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Id Type=&amp;quot;MyObjectBuilder_CraftingRecipeDefinition&amp;quot; Subtype=&amp;quot;ExampleMod_LogForTimbers&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the name that will appear when you hover the mouse over the recipe in the crafting screen.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;DisplayName&amp;gt;Log for Timbers&amp;lt;/DisplayName&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the description that will appear when you hover the mouse over the recipe in the crafting screen.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Description&amp;gt;Craft a Log using 4 Timbers&amp;lt;/Description&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the icon that will appear in the crafting screen for this recipe. The path is relative to you mod&#039;s root folder. If the file does not exist there, it will fallback to the &#039;&#039;Content&#039;&#039; folder in the game&#039;s files. This means you can use files from the game without copying them to your mod&#039;s folder.&lt;br /&gt;
* You can specify multiple icons by using this tag multiple times with different values. In this case, the resulting icon will be the overlap of the individual files, the last icon defined being on the front.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Icon&amp;gt;Textures\GUI\Icons\Cubes\Log250cm.dds&amp;lt;/Icon&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the category this recipe will appear in the crafting screen.&lt;br /&gt;
* It also indirectly defines where this recipe can be crafted. &#039;&#039;SmallBlocks&#039;&#039; means it can be crafted in the player&#039;s crafting screen and in the {{Small_Image_Link|WoodTable.png|Crafting Table}}.&lt;br /&gt;
* There are other categories, like &#039;&#039;Milling&#039;&#039; for the {{Small_Image_Link|MillStone_Small.png|Mill Stone}} and &#039;&#039;Smelting&#039;&#039; for the {{Small_Image_Link|ClayFurnace.png|Furnace}}&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Category&amp;gt;SmallBlocks&amp;lt;/Category&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
{{TextBox|Tip: Use Notepad++ &#039;&#039;&#039;Search in Files&#039;&#039;&#039; function to search vanilla definitions on the game&#039;s Data folder. You can access it by pressing &#039;&#039;&#039;Ctrl + Shift + F&#039;&#039;&#039;.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the cost of the recipe. You can specify multiple items by using the &#039;&#039;Item&#039;&#039; tag multiple times. &#039;&#039;Amount&#039;&#039; is the amount of that type of item that will be consumed.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Prerequisites&amp;gt;&lt;br /&gt;
    &amp;lt;Item Amount=&amp;quot;4&amp;quot; Tag=&amp;quot;Timber&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/Prerequisites&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
* There are two ways of referencing an item. By its &#039;&#039;Type&#039;&#039; and &#039;&#039;Subtype&#039;&#039; or by its &#039;&#039;Tag&#039;&#039;. For example, we could do the same thing using the following, but it would mean that we can only craft a Log using common Timbers and not round or diagonal ones. The &#039;&#039;Tag&#039;&#039; version allows all kinds of timbers to be used without needing to define individual recipes for each one.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Prerequisites&amp;gt;&lt;br /&gt;
    &amp;lt;Item Amount=&amp;quot;4&amp;quot; Type=&amp;quot;CubeBlock&amp;quot; Subtype=&amp;quot;Timber10&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/Prerequisites&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the product of the recipe.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Results&amp;gt;&lt;br /&gt;
    &amp;lt;Item Amount=&amp;quot;1&amp;quot; Type=&amp;quot;InventoryItem&amp;quot; Subtype=&amp;quot;Log250cm&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/Results&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the amount of time it takes for the crafting to complete.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;CraftingTime Seconds=&amp;quot;5&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Conclusion &amp;amp; Challenge ==&lt;br /&gt;
This wraps up this guide about crafting recipes. I hope it was useful to you. As an optional challenge to see if you got everything right, try to:&lt;br /&gt;
&lt;br /&gt;
# Make a recipe that gets a Pumpkin and a Torch and turns them into a Jack-o&#039;-Lantern.&lt;br /&gt;
# Make this new recipe overwrite the vanilla Jack-o&#039;-Lantern recipe.&lt;br /&gt;
[[Category:Community_Modding_Guides]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Crafting_Recipe_Modding_Guide&amp;diff=6149</id>
		<title>Crafting Recipe Modding Guide</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Crafting_Recipe_Modding_Guide&amp;diff=6149"/>
		<updated>2017-08-29T19:22:38Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide shows you how to add custom crafting recipes into Medieval Engineers. We&#039;ll be making an example mod in which you can craft a {{Small_Image_Link|Log.png|Log}} using 4 {{Small_Image_Link|Timber.png|Timber}}s.&lt;br /&gt;
&lt;br /&gt;
== Tools Used ==&lt;br /&gt;
* Notepad++&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* No prior programming knowledge is required, as we will only be dealing with XML. That being said, a superficial understanding of how it works can help you prevent syntax mistakes. You can find more info about it [https://www.w3schools.com/Xml/default.asp here].&lt;br /&gt;
&lt;br /&gt;
== Mod Structure ==&lt;br /&gt;
Our example mod contains two folders and one file. First, let&#039;s create the folders.&lt;br /&gt;
&lt;br /&gt;
# Navigate to %appdata%/Roaming/MedievalEngineers/Mods&lt;br /&gt;
# Create a new folder. Name it whatever you like. I&#039;ll be calling it &#039;&#039;&#039;ExampleMod&#039;&#039;&#039;. This is our mod&#039;s root folder.&lt;br /&gt;
# Navigate to our mod&#039;s root folder.&lt;br /&gt;
# Create a new folder. Name it &#039;&#039;&#039;Data&#039;&#039;&#039;, with a capital letter D.&lt;br /&gt;
&lt;br /&gt;
Now that we have our mod structure, let&#039;s start adding the definitions.&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
XML stores information, but can&#039;t do anything useful with it on its own. A definition is a way to tell the game what we want it to do with this information when it loads our mod. For example, to create a crafting recipe we use a &#039;&#039;CraftingRecipeDefinition&#039;&#039;. This definition contains what we want the recipe to produce, what&#039;s are the costs of it and so on.&lt;br /&gt;
&lt;br /&gt;
# Open a new document in Notepad++ and paste the following code.&lt;br /&gt;
# Save the file in our mod&#039;s Data folder as ExampleMod_Crafting.sbc. The extension is mandatory, but the name is not. Prepending the name of the mod on the file name can also help avoid confusion with vanilla files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;Definitions xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;Definition xsi:type=&amp;quot;MyObjectBuilder_CraftingRecipeDefinition&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Id Type=&amp;quot;MyObjectBuilder_CraftingRecipeDefinition&amp;quot; Subtype=&amp;quot;ExampleMod_LogForTimbers&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;DisplayName&amp;gt;Log for Timbers&amp;lt;/DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;Description&amp;gt;Craft a Log using 4 Timbers&amp;lt;/Description&amp;gt;&lt;br /&gt;
    &amp;lt;Icon&amp;gt;Textures\GUI\Icons\Cubes\Log250cm.dds&amp;lt;/Icon&amp;gt;&lt;br /&gt;
    &amp;lt;Category&amp;gt;SmallBlocks&amp;lt;/Category&amp;gt;&lt;br /&gt;
    &amp;lt;Prerequisites&amp;gt;&lt;br /&gt;
        &amp;lt;Item Amount=&amp;quot;4&amp;quot; Tag=&amp;quot;Timber&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/Prerequisites&amp;gt;&lt;br /&gt;
    &amp;lt;Results&amp;gt;&lt;br /&gt;
        &amp;lt;Item Amount=&amp;quot;1&amp;quot; Type=&amp;quot;InventoryItem&amp;quot; Subtype=&amp;quot;Log250cm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/Results&amp;gt;&lt;br /&gt;
    &amp;lt;CraftingTime Seconds=&amp;quot;5&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/Definition&amp;gt;&lt;br /&gt;
&amp;lt;/Definitions&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TextBox|Tip: Life is hard on its own. Go to the &#039;&#039;&#039;Language&#039;&#039;&#039; menu in Notepad++ and select &#039;&#039;&#039;XML&#039;&#039;&#039; as the file language, this will enable syntax highlighting.}}&lt;br /&gt;
&lt;br /&gt;
# Start the game and load our mod. Take a look at what we did and come back to the explanation later.&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
* The file header. Don&#039;t mess with it.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Open (&amp;lt;&amp;gt;) and close (&amp;lt;/&amp;gt;) our definitions. A file can have multiple &#039;&#039;CraftingRecipeDefinitions&#039;&#039; in it, but all of them must be inside these tags.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Definitions xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/Definitions&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Tells the game that we want to create a crafting recipe, hence type &#039;&#039;CraftingRecipeDefinition&#039;&#039;.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Definition xsi:type=&amp;quot;MyObjectBuilder_CraftingRecipeDefinition&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/Definition&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The most important thing here is the &#039;&#039;Subtype&#039;&#039;. This is the name by which this definition will be referenced in other files. For example, in a &#039;&#039;ResearchDefinition&#039;&#039;, which creates a research that can be unlocked in the {{Small_Image_Link|DrawingBoard.png|Research Table}}.&lt;br /&gt;
* The &#039;&#039;Subtype&#039;&#039; must be unique among all mods being used by a player, or the last definition to load will overwrite the others. Prepending the name of the mod in the &#039;&#039;Subtype&#039;&#039; is a way to make sure it is unique.&lt;br /&gt;
* You may overwrite a vanilla definition on purpose. For example, to increase the amount of Timbers produced by a Log. &lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Id Type=&amp;quot;MyObjectBuilder_CraftingRecipeDefinition&amp;quot; Subtype=&amp;quot;ExampleMod_LogForTimbers&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the name that will appear when you hover the mouse over the recipe in the crafting screen.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;DisplayName&amp;gt;Log for Timbers&amp;lt;/DisplayName&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the description that will appear when you hover the mouse over the recipe in the crafting screen.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Description&amp;gt;Craft a Log using 4 Timbers&amp;lt;/Description&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the icon that will appear in the crafting screen for this recipe. The path is relative to you mod&#039;s root folder. If the file does not exist there, it will fallback to the &#039;&#039;Content&#039;&#039; folder in the game&#039;s files. This means you can use files from the game without copying them to your mod&#039;s folder.&lt;br /&gt;
* You can specify multiple icons by using this tag multiple times with different values. In this case, the resulting icon will be the overlap of the individual files, the last icon defined being on the front.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Icon&amp;gt;Textures\GUI\Icons\Cubes\Log250cm.dds&amp;lt;/Icon&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the category this recipe will appear in the crafting screen.&lt;br /&gt;
* It also indirectly defines where this recipe can be crafted. &#039;&#039;SmallBlocks&#039;&#039; means it can be crafted in the player&#039;s crafting screen and in the {{Small_Image_Link|WoodTable.png|Crafting Table}}.&lt;br /&gt;
* There are other categories, like &#039;&#039;Milling&#039;&#039; for the {{Small_Image_Link|MillStone_Small.png|Mill Stone}} and &#039;&#039;Smelting&#039;&#039; for the {{Small_Image_Link|ClayFurnace.png|Furnace}}&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Category&amp;gt;SmallBlocks&amp;lt;/Category&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
{{TextBox|Tip: Use Notepad++ &#039;&#039;&#039;Search in Files&#039;&#039;&#039; function to search vanilla definitions on the game&#039;s Data folde. You can access it by pressing &#039;&#039;&#039;Ctrl + Shift + F&#039;&#039;&#039;.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the cost of the recipe. You can specify multiple items by using the &#039;&#039;Items&#039;&#039; tag multiple times. &#039;&#039;Amount&#039;&#039; is the amount of that type of item that will be consumed.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Prerequisites&amp;gt;&lt;br /&gt;
    &amp;lt;Item Amount=&amp;quot;4&amp;quot; Tag=&amp;quot;Timber&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/Prerequisites&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
* There are two ways of referencing an item. By its &#039;&#039;Type&#039;&#039; and &#039;&#039;Subtype&#039;&#039; or by its &#039;&#039;Tag&#039;&#039;. For example, we could do the same thing using the following, but it would mean that we can only craft a Log using common Timbers and not round or diagonal ones. The &#039;&#039;Tag&#039;&#039; version allows all kinds of timbers to be used without needing to define individual recipes for each one.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Prerequisites&amp;gt;&lt;br /&gt;
    &amp;lt;Item Amount=&amp;quot;4&amp;quot; Type=&amp;quot;CubeBlock&amp;quot; Subtype=&amp;quot;Timber10&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/Prerequisites&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the product of the recipe.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Prerequisites&amp;gt;&lt;br /&gt;
    &amp;lt;Item Amount=&amp;quot;1&amp;quot; Type=&amp;quot;InventoryItem&amp;quot; Subtype=&amp;quot;Log250cm&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/Prerequisites&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the amount of time it takes for the crafting to complete.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;CraftingTime Seconds=&amp;quot;5&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Conclusion &amp;amp; Challenge ==&lt;br /&gt;
This wraps up this guide about crafting recipes. I hope it was useful to you. As an optional challenge to see if you got everything right, try to:&lt;br /&gt;
&lt;br /&gt;
# Make a recipe that gets a Pumpkin and a Torch and turns them into a Jack-o&#039;-Lantern.&lt;br /&gt;
# Make this new recipe overwrite the vanilla Jack-o&#039;-Lantern recipe.&lt;br /&gt;
[[Category:Community_Modding_Guides]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Crafting_Recipe_Modding_Guide&amp;diff=6148</id>
		<title>Crafting Recipe Modding Guide</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Crafting_Recipe_Modding_Guide&amp;diff=6148"/>
		<updated>2017-08-29T19:21:47Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: Created page with &amp;quot;This guide shows you how to add custom crafting recipes into Medieval Engineers. We&amp;#039;ll be making an example mod in which you can craft a {{Small_Image_Link|Log.png|Log}} using...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide shows you how to add custom crafting recipes into Medieval Engineers. We&#039;ll be making an example mod in which you can craft a {{Small_Image_Link|Log.png|Log}} using 4 {{Small_Image_Link|Timber.png|Timber}}s.&lt;br /&gt;
&lt;br /&gt;
== Tools Used ==&lt;br /&gt;
* Notepad++&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* No prior programming knowledge is required, as we will only be dealing with XML. That being said, a superficial understanding of how it works can help you prevent syntax mistakes. You can find more about it [https://www.w3schools.com/Xml/default.asp here].&lt;br /&gt;
&lt;br /&gt;
== Mod Structure ==&lt;br /&gt;
Our example mod contains two folders and one file. First, let&#039;s create the folders.&lt;br /&gt;
&lt;br /&gt;
# Navigate to %appdata%/Roaming/MedievalEngineers/Mods&lt;br /&gt;
# Create a new folder. Name it whatever you like. I&#039;ll be calling it &#039;&#039;&#039;ExampleMod&#039;&#039;&#039;. This is our mod&#039;s root folder.&lt;br /&gt;
# Navigate to our mod&#039;s root folder.&lt;br /&gt;
# Create a new folder. Name it &#039;&#039;&#039;Data&#039;&#039;&#039;, with a capital letter D.&lt;br /&gt;
&lt;br /&gt;
Now that we have our mod structure, let&#039;s start adding the definitions.&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
XML stores information, but can&#039;t do anything useful with it on its own. A definition is a way to tell the game what we want it to do with this information when it loads our mod. For example, to create a crafting recipe we use a &#039;&#039;CraftingRecipeDefinition&#039;&#039;. This definition contains what we want the recipe to produce, what&#039;s are the costs of it and so on.&lt;br /&gt;
&lt;br /&gt;
# Open a new document in Notepad++ and paste the following code.&lt;br /&gt;
# Save the file in our mod&#039;s Data folder as ExampleMod_Crafting.sbc. The extension is mandatory, but the name is not. Prepending the name of the mod on the file name can also help avoid confusion with vanilla files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;Definitions xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;Definition xsi:type=&amp;quot;MyObjectBuilder_CraftingRecipeDefinition&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Id Type=&amp;quot;MyObjectBuilder_CraftingRecipeDefinition&amp;quot; Subtype=&amp;quot;ExampleMod_LogForTimbers&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;DisplayName&amp;gt;Log for Timbers&amp;lt;/DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;Description&amp;gt;Craft a Log using 4 Timbers&amp;lt;/Description&amp;gt;&lt;br /&gt;
    &amp;lt;Icon&amp;gt;Textures\GUI\Icons\Cubes\Log250cm.dds&amp;lt;/Icon&amp;gt;&lt;br /&gt;
    &amp;lt;Category&amp;gt;SmallBlocks&amp;lt;/Category&amp;gt;&lt;br /&gt;
    &amp;lt;Prerequisites&amp;gt;&lt;br /&gt;
        &amp;lt;Item Amount=&amp;quot;4&amp;quot; Tag=&amp;quot;Timber&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/Prerequisites&amp;gt;&lt;br /&gt;
    &amp;lt;Results&amp;gt;&lt;br /&gt;
        &amp;lt;Item Amount=&amp;quot;1&amp;quot; Type=&amp;quot;InventoryItem&amp;quot; Subtype=&amp;quot;Log250cm&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/Results&amp;gt;&lt;br /&gt;
    &amp;lt;CraftingTime Seconds=&amp;quot;5&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/Definition&amp;gt;&lt;br /&gt;
&amp;lt;/Definitions&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TextBox|Tip: Life is hard on its own. Go to the &#039;&#039;&#039;Language&#039;&#039;&#039; menu in Notepad++ and select &#039;&#039;&#039;XML&#039;&#039;&#039; as the file language, this will enable syntax highlighting.}}&lt;br /&gt;
&lt;br /&gt;
# Start the game and load our mod. Take a look at what we did and come back to the explanation later.&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
* The file header. Don&#039;t mess with it.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Open (&amp;lt;&amp;gt;) and close (&amp;lt;/&amp;gt;) our definitions. A file can have multiple &#039;&#039;CraftingRecipeDefinitions&#039;&#039; in it, but all of them must be inside these tags.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Definitions xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/Definitions&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Tells the game that we want to create a crafting recipe, hence type &#039;&#039;CraftingRecipeDefinition&#039;&#039;.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Definition xsi:type=&amp;quot;MyObjectBuilder_CraftingRecipeDefinition&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/Definition&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The most important thing here is the &#039;&#039;Subtype&#039;&#039;. This is the name by which this definition will be referenced in other files. For example, in a &#039;&#039;ResearchDefinition&#039;&#039;, which creates a research that can be unlocked in the {{Small_Image_Link|DrawingBoard.png|Research Table}}.&lt;br /&gt;
* The &#039;&#039;Subtype&#039;&#039; must be unique among all mods being used by a player, or the last definition to load will overwrite the others. Prepending the name of the mod in the &#039;&#039;Subtype&#039;&#039; is a way to make sure it is unique.&lt;br /&gt;
* You may overwrite a vanilla definition on purpose. For example, to increase the amount of Timbers produced by a Log. &lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Id Type=&amp;quot;MyObjectBuilder_CraftingRecipeDefinition&amp;quot; Subtype=&amp;quot;ExampleMod_LogForTimbers&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the name that will appear when you hover the mouse over the recipe in the crafting screen.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;DisplayName&amp;gt;Log for Timbers&amp;lt;/DisplayName&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the description that will appear when you hover the mouse over the recipe in the crafting screen.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Description&amp;gt;Craft a Log using 4 Timbers&amp;lt;/Description&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the icon that will appear in the crafting screen for this recipe. The path is relative to you mod&#039;s root folder. If the file does not exist there, it will fallback to the &#039;&#039;Content&#039;&#039; folder in the game&#039;s files. This means you can use files from the game without copying them to your mod&#039;s folder.&lt;br /&gt;
* You can specify multiple icons by using this tag multiple times with different values. In this case, the resulting icon will be the overlap of the individual files, the last icon defined being on the front.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Icon&amp;gt;Textures\GUI\Icons\Cubes\Log250cm.dds&amp;lt;/Icon&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the category this recipe will appear in the crafting screen.&lt;br /&gt;
* It also indirectly defines where this recipe can be crafted. &#039;&#039;SmallBlocks&#039;&#039; means it can be crafted in the player&#039;s crafting screen and in the {{Small_Image_Link|WoodTable.png|Crafting Table}}.&lt;br /&gt;
* There are other categories, like &#039;&#039;Milling&#039;&#039; for the {{Small_Image_Link|MillStone_Small.png|Mill Stone}} and &#039;&#039;Smelting&#039;&#039; for the {{Small_Image_Link|ClayFurnace.png|Furnace}}&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Category&amp;gt;SmallBlocks&amp;lt;/Category&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
{{TextBox|Tip: Use Notepad++ &#039;&#039;&#039;Search in Files&#039;&#039;&#039; function to search vanilla definitions on the game&#039;s Data folde. You can access it by pressing &#039;&#039;&#039;Ctrl + Shift + F&#039;&#039;&#039;.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the cost of the recipe. You can specify multiple items by using the &#039;&#039;Items&#039;&#039; tag multiple times. &#039;&#039;Amount&#039;&#039; is the amount of that type of item that will be consumed.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Prerequisites&amp;gt;&lt;br /&gt;
    &amp;lt;Item Amount=&amp;quot;4&amp;quot; Tag=&amp;quot;Timber&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/Prerequisites&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
* There are two ways of referencing an item. By its &#039;&#039;Type&#039;&#039; and &#039;&#039;Subtype&#039;&#039; or by its &#039;&#039;Tag&#039;&#039;. For example, we could do the same thing using the following, but it would mean that we can only craft a Log using common Timbers and not round or diagonal ones. The &#039;&#039;Tag&#039;&#039; version allows all kinds of timbers to be used without needing to define individual recipes for each one.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Prerequisites&amp;gt;&lt;br /&gt;
    &amp;lt;Item Amount=&amp;quot;4&amp;quot; Type=&amp;quot;CubeBlock&amp;quot; Subtype=&amp;quot;Timber10&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/Prerequisites&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the product of the recipe.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Prerequisites&amp;gt;&lt;br /&gt;
    &amp;lt;Item Amount=&amp;quot;1&amp;quot; Type=&amp;quot;InventoryItem&amp;quot; Subtype=&amp;quot;Log250cm&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/Prerequisites&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* This is the amount of time it takes for the crafting to complete.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot; collapse=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;CraftingTime Seconds=&amp;quot;5&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Conclusion &amp;amp; Challenge ==&lt;br /&gt;
This wraps up this guide about crafting recipes. I hope it was useful to you. As an optional challenge to see if you got everything right, try to:&lt;br /&gt;
&lt;br /&gt;
# Make a recipe that gets a Pumpkin and a Torch and turns them into a Jack-o&#039;-Lantern.&lt;br /&gt;
# Make this new recipe overwrite the vanilla Jack-o&#039;-Lantern recipe.&lt;br /&gt;
[[Category:Community_Modding_Guides]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Wheat_Straws&amp;diff=5005</id>
		<title>Wheat Straws</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Wheat_Straws&amp;diff=5005"/>
		<updated>2017-08-05T20:53:56Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wheat_Straws.png|200px|thumb|Wheat Straws]]&lt;br /&gt;
&#039;&#039;&#039;Wheat&#039;&#039;&#039; is a tall grass that is golden yellow when it is ripe. It grows only in grass.&lt;br /&gt;
&lt;br /&gt;
{{Resource&lt;br /&gt;
|usedtocreate=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|Stockpile Timber.png|Timber Stockpile}}&lt;br /&gt;
{{Table-ImageCell|BasicHay.png|Thatch Roof}}&lt;br /&gt;
{{Table-ImageCell|ThatchRoofInnerCorner.png|Thatch Roof Inner Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|ThatchRoofOuterCorner.png|Thatch Roof Outer Corner}}&lt;br /&gt;
{{Table-ImageCell|ThatchRoofTopPlusSection.png|Thatch Roof Top + Section}}&lt;br /&gt;
{{Table-ImageCell|ThatchRoofTopCorner.png|Thatch Roof Top Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|ThatchRoofTopEnd.png|Thatch Roof Top End}}&lt;br /&gt;
{{Table-ImageCell|ThatchRoofTopPeak.png|Thatch Roof Top Peak}}&lt;br /&gt;
{{Table-ImageCell|RoofHayTop.png|Thatch Roof Top Section}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|ThatchRoofTopTSection.png|Thatch Roof Top T Section}}&lt;br /&gt;
{{Table-ImageCell|RoundThatchRoofCorner2.png|Round Thatch Roof Corner}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedtocraft=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|FlourBag.png|Flour Sack}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tag|tags=Harvest}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory Item&lt;br /&gt;
|mass=6.70&lt;br /&gt;
|stacksize=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fuel|usedbyblocks=&lt;br /&gt;
{{Image_Link|BonFire.png|Campfire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Image_Link|ClayFurnace.png|Furnace}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Farming]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Iron_Ore&amp;diff=4706</id>
		<title>Iron Ore</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Iron_Ore&amp;diff=4706"/>
		<updated>2017-08-01T21:48:14Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IronOreIcon.png|200px|thumb|Iron Ore]]&lt;br /&gt;
&#039;&#039;&#039;Iron Ore&#039;&#039;&#039; is an early-game resource used in metalworking in Medieval Engineers. It is, currently, the only ore available in the planet. Most of its applications require it to be refined into {{Small_Image_Link|IronIngot.png|Iron Ingot}}s using a {{Small_Image_Link|ClayFurnace.png|Furnace}}.&lt;br /&gt;
&lt;br /&gt;
==Occurrence==&lt;br /&gt;
[[File:ME Indicator.jpg|500x500px|thumb|The indicator for an iron deposit is a yellow/red grass texture.]]&lt;br /&gt;
Iron ore occurs in three different variations which can only be found underground.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poor Yield !! Regular Yield !! Rich Yield&lt;br /&gt;
|-&lt;br /&gt;
| 1 Iron and 5 Stone || 3 Iron and 3 Stone || 6 Iron&lt;br /&gt;
|}&lt;br /&gt;
[[File:Iron Ore Value.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
{{Resource&lt;br /&gt;
|usedtocraft=&lt;br /&gt;
{{Image_Link|IronIngot.png|Iron Ingot}}&lt;br /&gt;
|usedinresearch=&lt;br /&gt;
{{Image_Link|IronWorks.png|Iron Works}}&lt;br /&gt;
|requiredtools=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|WoodenShovel.png|Wooden Shovel}}&lt;br /&gt;
{{Table-ImageCell|IronShovel.png|Iron Shovel}}&lt;br /&gt;
{{Table-ImageCell|PickAxe.png|Pickaxe}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tag|tags=&lt;br /&gt;
Ore&lt;br /&gt;
OreIron&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=43.13&lt;br /&gt;
|stacksize=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tags/Ore]]&lt;br /&gt;
[[Category:Tags/OreIron]]&lt;br /&gt;
[[Category:Inventory]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Wooden_Sticks&amp;diff=4705</id>
		<title>Wooden Sticks</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Wooden_Sticks&amp;diff=4705"/>
		<updated>2017-08-01T21:24:18Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WoodenSticks.png|thumb|200px|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Wooden Sticks&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Wooden Sticks&#039;&#039;&#039; is an early-game resource used to build most of Medieval Engineers&#039; blocks. It can be crafted in the player&#039;s crafting screen using a {{Small_Image_Link|Log.png|Log}} or collected directly from small trees spread around the planet.&lt;br /&gt;
{{Resource|&lt;br /&gt;
usedtocreate=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|AngleStairsLeftSpiral.png|Angle Stairs, Left Spiral}}&lt;br /&gt;
{{Table-ImageCell|StairsSharp.png|Angle Stairs, Right Spiral}}&lt;br /&gt;
{{Table-ImageCell|StoneBlockSlopeCorner.png|Angled Slope-Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|ArchInnerCornerAngled.png|Arch Inner Corner Angled}}&lt;br /&gt;
{{Table-ImageCell|ArchInnerCorner.png|Arch Inner Corner}}&lt;br /&gt;
{{Table-ImageCell|ArchOuterCorner.png|Arch Outer Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneCeilingStraight.png|Arch}}&lt;br /&gt;
{{Table-ImageCell|BannerWorkstation.png|Banner Workstation}}&lt;br /&gt;
{{Table-ImageCell|BattlementStoneStraight.png|Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|ClaimBlock.png|Claim Block}}&lt;br /&gt;
{{Table-ImageCell|BattlementStoneCorner.png|Corner Battlement}}&lt;br /&gt;
{{Table-ImageCell|StoneBattlementSideDiagonal.png|Diagonal Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneBattlementCenterDiagonal.png|Diagonal Ledge Battlement}}&lt;br /&gt;
{{Table-ImageCell|DiagonalLedgePlatform.png|Diagonal Ledge Platform}}&lt;br /&gt;
{{Table-ImageCell|DiagonalSlopeCorner.png|Diagonal Slope-Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|DiagonalStairsSlopeCorner.png|Diagonal Stairs Slope-Corner}}&lt;br /&gt;
{{Table-ImageCell|HouseTimberFloorIn.png|Exterior Round Floor}}&lt;br /&gt;
{{Table-ImageCell|TimberFloor.png|Floor}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|TimberFloorRounded.png|Interior Round Floor}}&lt;br /&gt;
{{Table-ImageCell|StoneBattlementRoundLargeSide.png|Large Round Battlement}}&lt;br /&gt;
{{Table-ImageCell|HouseTimberFloorLargeRound.png|Large Round Floor}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneBattlementRoundLargeCenter.png|Large Round Ledge Battlement}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundLedgePlatform.png|Large Round Ledge Platform}}&lt;br /&gt;
{{Table-ImageCell|PalisadeLargeRoundTopBattlement.png|Large Round Palisade Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeLargeRoundTop.png|Large Round Palisade Spikes}}&lt;br /&gt;
{{Table-ImageCell|PalisadeLargeRound.png|Large Round Palisade}}&lt;br /&gt;
{{Table-ImageCell|RoofTileLargeRound.png|Large Round Tile Roof}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallRoundDoubleDoor.png|Large Round Wall, Double Doors}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallDoubleDoor.png|Large Round Wall, Double Entrance}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallDoubleWindow.png|Large Round Wall, Double Shutters}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallDoubleWindow.png|Large Round Wall, Double Windows}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallRoundLeftDoorOffset.png|Large Round Wall, Left Door Offset}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallRoundLeftDoor.png|Large Round Wall, Left Door}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallRightDoorOffset.png|Large Round Wall, Left Entrance Offset}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallRightDoorOffset.png|Large Round Wall, Right Entrance Offset}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundLargeDoor.png|Large Round Wall, Left Entrance}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallRightWindow.png|Large Round Wall, Left Shutters}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallRightWindow.png|Large Round Wall, Left Window}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallRoundRightDoor.png|Large Round Wall, Right Door}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallLeftDoor.png|Large Round Wall, Right Entrance}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallLeftDoorOffset.png|Large Round Wall, Right Shutters}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundLargeWindow.png|Large Round Wall, Right Window}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WalkWayLargeRound.png|Large Round Wall-Walk}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundLarge.png|Large Round Wall}}&lt;br /&gt;
{{Table-ImageCell|LargeSlopeBattlements.png|Large Slope, Double Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneSlopeLong.png|Large Slope, Left Battlement}}&lt;br /&gt;
{{Table-ImageCell|LargeSlopeRBattlement.png|Large Slope, Right Battlement}}&lt;br /&gt;
{{Table-ImageCell|LargeSlope.png|Large Slope}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|LargeSlopeVertical.png|Large Vertical Slope}}&lt;br /&gt;
{{Table-ImageCell|StoneWallDoorCenter.png|Large Wall With Entrance}}&lt;br /&gt;
{{Table-ImageCell|StoneWallWindowCenter.png|Large Wall With Window}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|LedgeBattlementInsideCorner.png|Ledge Battlement, Inner Corner}}&lt;br /&gt;
{{Table-ImageCell|LedgeBattlementOutsideCorner.png|Ledge Battlement, Outside Corner}}&lt;br /&gt;
{{Table-ImageCell|BattlementStoneStraightCenter.png|Ledge Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|LedgePlatformInsideCorner.png|Ledge Platform, Inner Corner}}&lt;br /&gt;
{{Table-ImageCell|LedgePlatformOutsideCorner.png|Ledge Platform, Outside Corner}}&lt;br /&gt;
{{Table-ImageCell|LedgePlatform.png|Ledge Platform}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeStraightTopBattlement.png|Palisade Battlement}}&lt;br /&gt;
{{Table-ImageCell|PalisadeDiagonalTopBattlement.png|Diagonal Palisade Battlement}}&lt;br /&gt;
{{Table-ImageCell|PalisadeDiagonalTop.png|Diagonal Palisade Spikes}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeDiagonal.png|Diagonal Palisade}}&lt;br /&gt;
{{Table-ImageCell|PalisadeGate.png|Palisade Gate}}&lt;br /&gt;
{{Table-ImageCell|PalisadeStraightTop.png|Palisade Spikes}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeStraight.png|Palisade}}&lt;br /&gt;
{{Table-ImageCell|WoodRailingStraight.png|Railing}}&lt;br /&gt;
{{Table-ImageCell|RoofBattlementLeft.png|Roof Battlement, Left}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|RoofBattlementRight.png|Roof Battlement, Right}}&lt;br /&gt;
{{Table-ImageCell|StoneRoundInDoorLeft.png|Round Interior Entrance, Left}}&lt;br /&gt;
{{Table-ImageCell|RoundInteriorWithDoorRight.png|Round Interior Entrance, Right}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|RoundWallInLeftDoor.png|Round Interior With Door, Left}}&lt;br /&gt;
{{Table-ImageCell|RoundWallInRightDoor.png|Round Interior With Door, Right}}&lt;br /&gt;
{{Table-ImageCell|HouseStoneRoundIn.png|Round Interior}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|RoundSlopeCorner.png|Round Slope-Corner}}&lt;br /&gt;
{{Table-ImageCell|StoneBlockStairsCorner.png|Round Stairs Slope-Corner}}&lt;br /&gt;
{{Table-ImageCell|RoofTileCornerRound.png|Round Tile Roof Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WoodShutterRound.png|Round Wall With Shutters}}&lt;br /&gt;
{{Table-ImageCell|StoneRoundedWindow.png|Round Wall With Window}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundDoorLeft.png|Round Wall, Left Door}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneRoundedDoorOfset.png|Round Wall, Left Entrance}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundDoorRight.png|Round Wall, Right Door}}&lt;br /&gt;
{{Table-ImageCell|RoundWallRightDoor.png|Round Wall, Right Entrance}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlopeTopBattlement.png|Sloped Palisade Battlement, Left}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlopeMirTopBattlement.png|Sloped Palisade Battlement, Right}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlopeMirTop.png|Sloped Palisade With Spikes, Left}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlopeTop.png|Sloped Palisade With Spikes, Right}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlope.png|Sloped Palisade, Right}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlopeMir.png|Sloped Palisade, Left}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|Wood90Support.png|Sloped Wooden Support}}&lt;br /&gt;
{{Table-ImageCell|StoneArchFull.png|Small Arch}}&lt;br /&gt;
{{Table-ImageCell|StoneBattlementRoundSmall.png|Small Round Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneRoundedFull.png|Small Round Corner}}&lt;br /&gt;
{{Table-ImageCell|SmallRoundLedgeBattlement.png|Small Round Ledge Battlement}}&lt;br /&gt;
{{Table-ImageCell|SmallRoundLedgePlatform.png|Small Round Ledge Platform}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneRoundedWall.png|Small Round Wall}}&lt;br /&gt;
{{Table-ImageCell|StoneBlockSlopeDiagonal.png|Small Slope Diagonal}}&lt;br /&gt;
{{Table-ImageCell|SmallSlopeBattlements.png|Small Slope, Double Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneSlope.png|Small Slope, Left Battlement}}&lt;br /&gt;
{{Table-ImageCell|SmallSlopeRBattlement.png|Small Slope, Right Battlement}}&lt;br /&gt;
{{Table-ImageCell|SmallSlope.png|Small Slope}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WalkWayStairs.png|Small Stairs, Left}}&lt;br /&gt;
{{Table-ImageCell|WalkWayStairsMir.png|Small Stairs, Right}}&lt;br /&gt;
{{Table-ImageCell|StonePillarSquare.png|Square Pillar}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StairsLeftSpiral.png|Stairs, Left Spiral}}&lt;br /&gt;
{{Table-ImageCell|SpiralStairs.png|Stairs, Right Spiral}}&lt;br /&gt;
{{Table-ImageCell|StoneStairsSimple.png|Stairs}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StickFence.png|Stick Fence}}&lt;br /&gt;
{{Table-ImageCell|StoneCube.png|Stone Cube}}&lt;br /&gt;
{{Table-ImageCell|RoofTileCornerRoundTall.png|Tall Round Tile Roof}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|ThatchRoofInnerCorner.png|Thatch Roof Inner Corner}}&lt;br /&gt;
{{Table-ImageCell|ThatchRoofOuterCorner.png|Thatch Roof Outer Corner}}&lt;br /&gt;
{{Table-ImageCell|RoofHayTop.png|Thatch Roof Top Section}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|BasicHay.png|Thatch Roof}}&lt;br /&gt;
{{Table-ImageCell|RoofTileInvCorner.png|Tile Roof Inner Corner}}&lt;br /&gt;
{{Table-ImageCell|RoofTileCorner.png|Tile Roof Outer Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|RoofTileOddCross.png|Tile Roof Top + Section}}&lt;br /&gt;
{{Table-ImageCell|RoofTileOddTurn.png|Tile Roof Top Corner}}&lt;br /&gt;
{{Table-ImageCell|RoofTileOddCut.png|Tile Roof Top End}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|RoofTileOddEnd.png|Tile Roof Top Peak}}&lt;br /&gt;
{{Table-ImageCell|RoofTileOddTop.png|Tile Roof Top Section}}&lt;br /&gt;
{{Table-ImageCell|RoofTileOddT.png|Tile Roof Top T Section}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|BasicRoof.png|Tile Roof}}&lt;br /&gt;
{{Table-ImageCell|StoneWallArchHalf.png|Wall Arch, Left}}&lt;br /&gt;
{{Table-ImageCell|WallArchRight.png|Wall Arch, Right}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WallSlopeLeft.png|Wall Slope, Left}}&lt;br /&gt;
{{Table-ImageCell|HouseHalfStoneTriangle.png|Wall Slope, Right}}&lt;br /&gt;
{{Table-ImageCell|HouseHalfStoneTriangleOdd.png|Wall Top}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneArchFullWall.png|Wall With Arch}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundDoor.png|Wall With Door}}&lt;br /&gt;
{{Table-ImageCell|StoneDoor.png|Wall With Entrance}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WoodShutter.png|Wall With Shutters}}&lt;br /&gt;
{{Table-ImageCell|StoneWindow.png|Wall With Window}}&lt;br /&gt;
{{Table-ImageCell|WalkWayAngleInv.png|Wall-Walk Outer Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WalkWayDiagonalAngle.png|Wall-Walk Diagonal Corner}}&lt;br /&gt;
{{Table-ImageCell|WalkWayDiagonal.png|Wall-Walk Diagonal}}&lt;br /&gt;
{{Table-ImageCell|WalkWayAngle.png|Wall-Walk Inner Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WalkWayStraight.png|Wall-Walk}}&lt;br /&gt;
{{Table-ImageCell|StoneWall.png|Wall}}&lt;br /&gt;
{{Table-ImageCell|DrawBridge.png|Wooden Drawbridge}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WoodenGate.png|Wooden Gate}}&lt;br /&gt;
{{Table-ImageCell|Portcullis.png|Wooden Portcullis}}&lt;br /&gt;
{{Table-ImageCell|WoodenRoofInnerCorner.png|Wooden Roof Inner Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WoodenRoofOuterCorner.png|Wooden Roof Outer Corner}}&lt;br /&gt;
{{Table-ImageCell|RoofWoodTop.png|Wooden Roof Top Section}}&lt;br /&gt;
{{Table-ImageCell|BasicWood.png|Wooden Roof}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|BlankTower.png|Wooden Support}}&lt;br /&gt;
{{Table-ImageCell|House_Half_Timber_Triangle.png|Wooden Wall Slope}}&lt;br /&gt;
{{Table-ImageCell|HouseTimberTriangleOdd.png|Wooden Wall Top}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PlankDoor.png|Wooden Wall With Door}}&lt;br /&gt;
{{Table-ImageCell|House_Half_Timber_Door.png|Wooden Wall With Entrance}}&lt;br /&gt;
{{Table-ImageCell|PlankShutter.png|Wooden Wall With Shutters}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|House_Half_Timber_Window.png|Wooden Wall With Window}}&lt;br /&gt;
{{Table-ImageCell|House_Half_Timber_Wall.png|Wooden Wall}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedtocraft=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|CatchBlockSmall.png|Catch Block}}&lt;br /&gt;
{{Table-ImageCell|LockCatchBlock.png|Extended Locking Catch Block}}&lt;br /&gt;
{{Table-ImageCell|CatchBlockSmall.png|Extended Catch Block}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|SkullImpaled.png|Impaled Skull}}&lt;br /&gt;
{{Table-ImageCell|PumpkinCarved.png|Jack-o&#039;-Lantern}}&lt;br /&gt;
{{Table-ImageCell|LockCatchBlock.png|Locking Catch Block}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|OneSidedCatchBlock.png|One-Sided Catch Block}}&lt;br /&gt;
{{Table-ImageCell|OneSidedLockingCatchBlock.png|One-Sided Locking Catch Block}}&lt;br /&gt;
{{Table-ImageCell|PlowBlock.png|Plow}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|SeederBlock.png|Seeder}}&lt;br /&gt;
{{Table-ImageCell|Skull.png|Skull}}&lt;br /&gt;
{{Table-ImageCell|StoneAxe.png|Stone Axe}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|TorchStand.png|Torch Stand}}&lt;br /&gt;
{{Table-ImageCell|Torch.png|Torch}}&lt;br /&gt;
{{Table-ImageCell|WallTorch.png|Wall Torch}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WindMillBlade.png|Wind Mill Blade}}&lt;br /&gt;
{{Table-ImageCell|WoodChair.png|Wooden Chair}}&lt;br /&gt;
{{Table-ImageCell|WoodenMallet.png|Wooden Mallet}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|Axe.png|Iron Axe}}&lt;br /&gt;
{{Table-ImageCell|Crossbow.png|Crossbow}}&lt;br /&gt;
{{Table-ImageCell|Crossbow Quiver.png|Quiver}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|IronHammer.png|Iron Hammer}}&lt;br /&gt;
{{Table-ImageCell|Mace.png|Mace}}&lt;br /&gt;
{{Table-ImageCell|PickAxe.png|Pickaxe}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|HandPlow.png|Hand Plow}}&lt;br /&gt;
{{Table-ImageCell|Sword.png|Sword}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedinresearch=&lt;br /&gt;
{{Image_Link|Weaving.png|Weaving}}&lt;br /&gt;
: {{Image_Link|Palisades.png|Wooden Defences}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tag|tags=ScrapWood}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby={{Image_Link|Character.png|Player}}&lt;br /&gt;
|amount=15&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|Log.png|1|Log}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory Item&lt;br /&gt;
|mass=6.7&lt;br /&gt;
|stacksize=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Consumable_Fuel|usedbyblocks=&lt;br /&gt;
{{Image_Link|BonFire.png|Campfire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Image_Link|ClayFurnace.png|Furnace}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Timber&amp;diff=4704</id>
		<title>Timber</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Timber&amp;diff=4704"/>
		<updated>2017-08-01T21:23:38Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Timber.png|200px|thumb|right|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Timber&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timber&#039;&#039;&#039; is an early-game resource used to build wooden blocks and small structures. It can be crafted in the player&#039;s crafting screen using a {{Small_Image_Link|Log.png|Log}}.&lt;br /&gt;
{{Resource&lt;br /&gt;
|usedtocreate=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|Stockpile Log.png|Log Stockpile}}&lt;br /&gt;
{{Table-ImageCell|Stockpile Stone.png|Stone Stockpile}}&lt;br /&gt;
{{Table-ImageCell|Stockpile Timber.png|Timber Stockpile}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|DrawBridge.png|Wooden Drawbridge}}&lt;br /&gt;
{{Table-ImageCell|WoodenGate.png|Wooden Gate}}&lt;br /&gt;
{{Table-ImageCell|Portcullis.png|Wooden Portcullis}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WoodenRoofInnerCorner.png|Wooden Roof Inner Corner}}&lt;br /&gt;
{{Table-ImageCell|WoodenRoofOuterCorner.png|Wooden Roof Outer Corner}}&lt;br /&gt;
{{Table-ImageCell|RoofWoodTop.png|Wooden Roof Top Section}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|BasicWood.png|Wooden Roof}}&lt;br /&gt;
{{Table-ImageCell|BlankTower.png|Wooden Support}}&lt;br /&gt;
{{Table-ImageCell|House_Half_Timber_Triangle.png|Wooden Wall Slope}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|HouseTimberTriangleOdd.png|Wooden Wall Top}}&lt;br /&gt;
{{Table-ImageCell|PlankDoor.png|Wooden Wall With Door}}&lt;br /&gt;
{{Table-ImageCell|House_Half_Timber_Door.png|Wooden Wall With Entrance}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PlankShutter.png|Wooden Wall With Shutters}}&lt;br /&gt;
{{Table-ImageCell|House_Half_Timber_Window.png|Wooden Wall With Window}}&lt;br /&gt;
{{Table-ImageCell|House_Half_Timber_Wall.png|Wooden Wall}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-Cell||(SOURCING)}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedtocraft=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|WoodenMallet.png|Wooden Mallet}}&lt;br /&gt;
{{Table-ImageCell|CatapultHead.png|Catapult Bucket}}&lt;br /&gt;
{{Table-ImageCell|DeerPlaque.png|Deer Head On a Plaque}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|HarvesterBlock.png|Harvester}}&lt;br /&gt;
{{Table-ImageCell|MillStone Small.png|Mill Stone}}&lt;br /&gt;
{{Table-ImageCell|PlowBlock.png|Plow}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|DrawingBoard.png|Research Table}}&lt;br /&gt;
{{Table-ImageCell|RopeDrumAloneSmall.png|Rope Drum}}&lt;br /&gt;
{{Table-ImageCell|RopePowerSmall.png|Rope Torsion Spring}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|SeederBlock.png|Seeder}}&lt;br /&gt;
{{Table-ImageCell|SimpleTable.png|Simple Table}}&lt;br /&gt;
{{Table-ImageCell|Smithy.png|Smithy}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|SpinningWheel.png|Spinning Wheel}}&lt;br /&gt;
{{Table-ImageCell|TurnCrossSmall.png|Hand Crank Wheel}}&lt;br /&gt;
{{Table-ImageCell|Wardrobe.png|Wardrobe}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|Wheel.png|Wheel}}&lt;br /&gt;
{{Table-ImageCell|WindMillBlade.png|Wind Mill Blade}}&lt;br /&gt;
{{Table-ImageCell|WoodenBarrel.png |Wooden Barrel}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedinresearch=&lt;br /&gt;
{{Image_Link|AdvancedMechanics.png|Advanced Mechanics}}&lt;br /&gt;
: {{Image_Link|Carpentry.png|Carpentry}}&lt;br /&gt;
: {{Image_Link|Masonry.png|Masonry}}&lt;br /&gt;
: {{Image_Link|Mechanics.png|Mechanics}}&lt;br /&gt;
: {{Image_Link|MechanizedFarming.png|Mechanized Farming Equipment}}&lt;br /&gt;
: {{Image_Link|PatrolPath.png|Wall-Walks}}&lt;br /&gt;
: {{Image_Link|Wheel.png|Wheel Wrighting}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|size=Small&lt;br /&gt;
|dims=1 x 10 x 1&lt;br /&gt;
|material=Wood&lt;br /&gt;
|itemsrequired={{Image_Number_Link|Timber.png|1|Timber}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tag|tags=Timber}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby={{Image_Link|Character.png|Player}}&lt;br /&gt;
|amount=4&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired={{Image_Number_Link|Log.png|1|Log}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory Item&lt;br /&gt;
|mass=20&lt;br /&gt;
|stacksize=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Consumable_Fuel|usedbyblocks=&lt;br /&gt;
{{Image_Link|BonFire.png|Campfire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Image_Link|ClayFurnace.png|Furnace}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Small_Stone&amp;diff=4703</id>
		<title>Small Stone</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Small_Stone&amp;diff=4703"/>
		<updated>2017-08-01T21:22:15Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:StoneOreSmall.png|200px|thumb|Small Stone]]&lt;br /&gt;
[[File:StoneOre.png|200px|thumb|Small Stones]]&lt;br /&gt;
&#039;&#039;&#039;Small Stone&#039;&#039;&#039; is an early-game resource in Medieval Engineers. It can either be gathered from forest areas and roads, or be crafted in the player&#039;s crafting sceen using a {{Small_Image_Link|LargeStone.png|Large Stone}}.&lt;br /&gt;
&lt;br /&gt;
{{Resource&lt;br /&gt;
|usedtocraft=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|StoneAxe.png|Stone Axe}}&lt;br /&gt;
{{Table-ImageCell|BonFire.png|Campfire}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedinresearch=&lt;br /&gt;
{{Image_Link|Masonry.png|Masonry}}&lt;br /&gt;
: {{Image_Link|StoneWorks.png|Stone Works}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby={{Image_Link|Character.png|Player}}&lt;br /&gt;
|amount=3&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|LargeStone.png|1|Large Stone}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory Item&lt;br /&gt;
|mass=6&lt;br /&gt;
|stacksize=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Metal_Parts&amp;diff=4702</id>
		<title>Metal Parts</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Metal_Parts&amp;diff=4702"/>
		<updated>2017-08-01T21:21:54Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MetalParts.png|200px|thumb|Metal Parts]]&lt;br /&gt;
Crafting component made from an {{Image_Link|IronIngot.png|Iron Ingot}}.&lt;br /&gt;
&lt;br /&gt;
{{Resource&lt;br /&gt;
|usedtocreate=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|DrawBridge.png|Wooden Drawbridge}}&lt;br /&gt;
{{Table-ImageCell|Portcullis.png|Wooden Portcullis}}&lt;br /&gt;
{{Table-ImageCell|WoodenGate.png|Wooden Gate}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeGate.png|Palisade Gate}}&lt;br /&gt;
{{Table-ImageCell|WoodenCeilingDoor.png|Wooden Trapdoor}}&lt;br /&gt;
{{Table-ImageCell|PlankShutter.png|Wooden Wall With Shutters}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WoodShutter.png|Wall With Shutters}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundDoor.png|Wall With Door}}&lt;br /&gt;
{{Table-ImageCell|WoodShutterRound.png|Round Wall With Shutters}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundDoorLeft.png|Round Wall, Left Door}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundDoorRight.png|Round Wall, Right Door}}&lt;br /&gt;
{{Table-ImageCell|RoundWallInLeftDoor.png|Round Interior With Door, Left}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|RoundWallInRightDoor.png|Round Interior With Door, Right}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundDoorLeft.png|Large Round Wall, Left Door}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundDoorLeft.png|Large Round Wall, Right Door}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundDoorLeft.png|Large Round Wall, Left Door Offset}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundDoorLeft.png|Large Round Wall, Right Door Offset}}&lt;br /&gt;
{{Table-Cell|}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedtocraft=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|HarvesterBlock.png|Harvester}}&lt;br /&gt;
{{Table-ImageCell|PlowBlock.png|Plow}}&lt;br /&gt;
{{Table-ImageCell|SeederBlock.png|Seeder}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|LockCatchBlock.png|Locking Catch Block}}&lt;br /&gt;
{{Table-ImageCell|LockCatchBlock.png|Extended Locking Catch Block}}&lt;br /&gt;
{{Table-ImageCell|OneSidedLockingCatchBlock.png|One-Sided Locking Catch Block}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WallTorch.png|Wall Torch}}&lt;br /&gt;
{{Table-ImageCell|TorchStand.png|Torch Stand}}&lt;br /&gt;
{{Table-ImageCell|TurnCrossSmall.png|Hand Crank Wheel}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WoodenBarrel.png|Wooden Barrel}}&lt;br /&gt;
{{Table-ImageCell|WoodChestLarge.png|Large Chest}}&lt;br /&gt;
{{Table-ImageCell|Wardrobe.png|Wardrobe}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|SpinningWheel.png|Spinning Wheel}}&lt;br /&gt;
{{Table-Cell|}}&lt;br /&gt;
{{Table-Cell|}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedinresearch=&lt;br /&gt;
{{Image_Link|Hardening.png|Metal Hardening}}&lt;br /&gt;
: {{Image_Link|DefensiveStoneWorks.png|Defensive Stone Works}}&lt;br /&gt;
: {{Image_Link|MechanizedFarming.png|Mechanized Farming Equipment}}&lt;br /&gt;
: {{Image_Link|Weaving.png|Weaving}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby={{Image_Link|Smithy.png|Smithy}}&lt;br /&gt;
|researchrequired={{Image_Link|IronWorks.png|Iron Works}}&lt;br /&gt;
|amount=10&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired={{Image_Number_Link|IronIngot.png|1|Iron Ingot}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Casting/To&lt;br /&gt;
|ingots={{Image_Link|IronIngot.png|Iron Ingot}}}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory Item&lt;br /&gt;
|mass=1&lt;br /&gt;
|stacksize=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Log&amp;diff=4701</id>
		<title>Log</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Log&amp;diff=4701"/>
		<updated>2017-08-01T21:19:55Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Log.png|thumb|200px|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Log&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{Resource|usedtocreate=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|WoodTable.png|Crafting Table}}&lt;br /&gt;
{{Table-ImageCell|WalkWayStairs.png|Small Stairs, Left}}&lt;br /&gt;
{{Table-ImageCell|WalkWayStairsMir.png|Small Stairs, Right}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeStraight.png|Palisade}}&lt;br /&gt;
{{Table-ImageCell|PalisadeStraightTop.png|Palisade Spikes}}&lt;br /&gt;
{{Table-ImageCell|PalisadeStraightTopBattlement.png|Palisade Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlope.png|Sloped Palisade, Right}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlopeMir.png|Sloped Palisade, Left}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlopeTop.png|Sloped Palisade With Spikes, Right}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlopeMirTop.png|Sloped Palisade With Spikes, Left}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlopeMirTopBattlement.png|Sloped Palisade Battlement, Right}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlopeTopBattlement.png|Sloped Palisade Battlement, Left}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeDiagonal.png|Diagonal Palisade}}&lt;br /&gt;
{{Table-ImageCell|PalisadeDiagonalTop.png|Diagonal Palisade Spikes}}&lt;br /&gt;
{{Table-ImageCell|PalisadeDiagonalTopBattlement.png|Diagonal Palisade Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeLargeRound.png|Large Round Palisade}}&lt;br /&gt;
{{Table-ImageCell|PalisadeLargeRoundTop.png|Large Round Palisade Spikes}}&lt;br /&gt;
{{Table-ImageCell|PalisadeLargeRoundTopBattlement.png|Large Round Palisade Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeGate.png|Palisade Gate}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedtocraft=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|WoodenSticks.png|Wooden Sticks}}&lt;br /&gt;
{{Table-ImageCell|Timber.png|Timber}}&lt;br /&gt;
{{Table-ImageCell|TimberRound.png|Round Timber}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCellName|TimberDiagonal.png|:Category:Block_Group/Diagonal_Timbers|Diagonal Timbers}}&lt;br /&gt;
{{Table-ImageCell|WoodTable.png|Crafting Table}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedinresearch={{Image_Link|Palisades.png|Wooden Defences}}&lt;br /&gt;
|requiredtools={{Image_Link|StoneAxe.png|Stone Axe}} or {{Image_Link|Axe.png|Iron Axe}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=161&lt;br /&gt;
|stacksize=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Consumable_Fuel|usedbyblocks=&lt;br /&gt;
{{Image_Link|BonFire.png|Campfire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Image_Link|ClayFurnace.png|Furnace}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Large_Stone&amp;diff=4700</id>
		<title>Large Stone</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Large_Stone&amp;diff=4700"/>
		<updated>2017-08-01T21:14:01Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LargeStone.png|200px|thumb|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Large Stone&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Stone&#039;&#039;&#039; is an early-game resource used to build most of Medieval Engineers&#039; blocks. It can be mined from the ground using an appropriate tool.&lt;br /&gt;
&lt;br /&gt;
{{Resource&lt;br /&gt;
|usedtocreate=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|AngleStairsLeftSpiral.png|Angle Stairs, Left Spiral}}&lt;br /&gt;
{{Table-ImageCell|StairsSharp.png|Angle Stairs, Right Spiral}}&lt;br /&gt;
{{Table-ImageCell|StoneBlockSlopeCorner.png|Angled Slope-Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|ArchInnerCornerAngled.png|Arch Inner Corner Angled}}&lt;br /&gt;
{{Table-ImageCell|ArchInnerCorner.png|Arch Inner Corner}}&lt;br /&gt;
{{Table-ImageCell|ArchOuterCorner.png|Arch Outer Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneCeilingStraight.png|Arch}}&lt;br /&gt;
{{Table-ImageCell|BattlementStoneStraight.png|Battlement}}&lt;br /&gt;
{{Table-ImageCell|ClaimBlock.png|Claim Block}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|BattlementStoneCorner.png|Corner Battlement}}&lt;br /&gt;
{{Table-ImageCell|StoneBattlementSideDiagonal.png|Diagonal Battlement}}&lt;br /&gt;
{{Table-ImageCell|StoneBattlementCenterDiagonal.png|Diagonal Ledge Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|DiagonalLedgePlatform.png|Diagonal Ledge Platform}}&lt;br /&gt;
{{Table-ImageCell|DiagonalSlopeCorner.png|Diagonal Slope-Corner}}&lt;br /&gt;
{{Table-ImageCell|DiagonalStairsSlopeCorner.png|Diagonal Stairs Slope-Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneBattlementRoundLargeSide.png|Large Round Battlement}}&lt;br /&gt;
{{Table-ImageCell|StoneBattlementRoundLargeCenter.png|Large Round Ledge Battlement}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundLedgePlatform.png|Large Round Ledge Platform}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|RoofTileLargeRound.png|Large Round Tile Roof}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallRoundDoubleDoor.png|Large Round Wall, Double Doors}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallDoubleDoor.png|Large Round Wall, Double Entrance}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallDoubleWindow.png|Large Round Wall, Double Shutters}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallDoubleWindow.png|Large Round Wall, Double Windows}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallRoundLeftDoorOffset.png|Large Round Wall, Left Door Offset}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallRoundLeftDoor.png|Large Round Wall, Left Door}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallRightDoorOffset.png|Large Round Wall, Left Entrance Offset}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallRightDoorOffset.png|Large Round Wall, Right Entrance Offset}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundLargeDoor.png|Large Round Wall, Left Entrance}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallRightWindow.png|Large Round Wall, Left Shutters}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallRightWindow.png|Large Round Wall, Left Window}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallRoundRightDoor.png|Large Round Wall, Right Door}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallLeftDoor.png|Large Round Wall, Right Entrance}}&lt;br /&gt;
{{Table-ImageCell|LargeRoundWallLeftDoorOffset.png|Large Round Wall, Right Shutters}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundLargeWindow.png|Large Round Wall, Right Window}}&lt;br /&gt;
{{Table-ImageCell|WalkWayLargeRound.png|Large Round Wall-Walk}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundLarge.png|Large Round Wall}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|LargeSlopeBattlements.png|Large Slope, Double Battlement}}&lt;br /&gt;
{{Table-ImageCell|StoneSlopeLong.png|Large Slope, Left Battlement}}&lt;br /&gt;
{{Table-ImageCell|LargeSlopeRBattlement.png|Large Slope, Right Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|LargeSlope.png|Large Slope}}&lt;br /&gt;
{{Table-ImageCell|LargeSlopeVertical.png|Large Vertical Slope}}&lt;br /&gt;
{{Table-ImageCell|StoneWallDoorCenter.png|Large Wall With Entrance}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneWallWindowCenter.png|Large Wall With Window}}&lt;br /&gt;
{{Table-ImageCell|LedgeBattlementInsideCorner.png|Ledge Battlement, Inner Corner}}&lt;br /&gt;
{{Table-ImageCell|LedgeBattlementOutsideCorner.png|Ledge Battlement, Outside Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|BattlementStoneStraightCenter.png|Ledge Battlement}}&lt;br /&gt;
{{Table-ImageCell|LedgePlatformInsideCorner.png|Ledge Platform, Inner Corner}}&lt;br /&gt;
{{Table-ImageCell|LedgePlatformOutsideCorner.png|Ledge Platform, Outside Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|LedgePlatform.png|Ledge Platform}}&lt;br /&gt;
{{Table-ImageCell|RoofBattlementLeft.png|Roof Battlement, Left}}&lt;br /&gt;
{{Table-ImageCell|RoofBattlementRight.png|Roof Battlement, Right}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneRoundInDoorLeft.png|Round Interior Entrance, Left}}&lt;br /&gt;
{{Table-ImageCell|RoundInteriorWithDoorRight.png|Round Interior Entrance, Right}}&lt;br /&gt;
{{Table-ImageCell|RoundWallInLeftDoor.png|Round Interior With Door, Left}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|RoundWallInRightDoor.png|Round Interior With Door, Right}}&lt;br /&gt;
{{Table-ImageCell|HouseStoneRoundIn.png|Round Interior}}&lt;br /&gt;
{{Table-ImageCell|RoundSlopeCorner.png|Round Slope-Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneBlockStairsCorner.png|Round Stairs Slope-Corner}}&lt;br /&gt;
{{Table-ImageCell|RoofTileCornerRound.png|Round Tile Roof Corner}}&lt;br /&gt;
{{Table-ImageCell|WoodShutterRound.png|Round Wall With Shutters}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneRoundedWindow.png|Round Wall With Window}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundDoorLeft.png|Round Wall, Left Door}}&lt;br /&gt;
{{Table-ImageCell|StoneRoundedDoorOfset.png|Round Wall, Left Entrance}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundDoorRight.png|Round Wall, Right Door}}&lt;br /&gt;
{{Table-ImageCell|RoundWallRightDoor.png|Round Wall, Right Entrance}}&lt;br /&gt;
{{Table-ImageCell|StoneArchFull.png|Small Arch}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneBattlementRoundSmall.png|Small Round Battlement}}&lt;br /&gt;
{{Table-ImageCell|StoneRoundedFull.png|Small Round Corner}}&lt;br /&gt;
{{Table-ImageCell|SmallRoundLedgeBattlement.png|Small Round Ledge Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|SmallRoundLedgePlatform.png|Small Round Ledge Platform}}&lt;br /&gt;
{{Table-ImageCell|StoneRoundedWall.png|Small Round Wall}}&lt;br /&gt;
{{Table-ImageCell|StoneBlockSlopeDiagonal.png|Small Slope Diagonal}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|SmallSlopeBattlements.png|Small Slope, Double Battlement}}&lt;br /&gt;
{{Table-ImageCell|StoneSlope.png|Small Slope, Left Battlement}}&lt;br /&gt;
{{Table-ImageCell|SmallSlopeRBattlement.png|Small Slope, Right Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|SmallSlope.png|Small Slope}}&lt;br /&gt;
{{Table-ImageCell|StonePillarSquare.png|Square Pillar}}&lt;br /&gt;
{{Table-ImageCell|StairsLeftSpiral.png|Stairs, Left Spiral}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|SpiralStairs.png|Stairs, Right Spiral}}&lt;br /&gt;
{{Table-ImageCell|StoneStairsSimple.png|Stairs}}&lt;br /&gt;
{{Table-ImageCell|StoneCube.png|Stone Cube}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|RoofTileCornerRoundTall.png|Tall Round Tile Roof}}&lt;br /&gt;
{{Table-ImageCell|RoofTileInvCorner.png|Tile Roof Inner Corner}}&lt;br /&gt;
{{Table-ImageCell|RoofTileCorner.png|Tile Roof Outer Corner}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|RoofTileOddCross.png|Tile Roof Top + Section}}&lt;br /&gt;
{{Table-ImageCell|RoofTileOddTurn.png|Tile Roof Top Corner}}&lt;br /&gt;
{{Table-ImageCell|RoofTileOddCut.png|Tile Roof Top End}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|RoofTileOddEnd.png|Tile Roof Top Peak}}&lt;br /&gt;
{{Table-ImageCell|RoofTileOddTop.png|Tile Roof Top Section}}&lt;br /&gt;
{{Table-ImageCell|RoofTileOddT.png|Tile Roof Top T Section}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|BasicRoof.png|Tile Roof}}&lt;br /&gt;
{{Table-ImageCell|StoneWallArchHalf.png|Wall Arch, Left}}&lt;br /&gt;
{{Table-ImageCell|WallArchRight.png|Wall Arch, Right}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WallSlopeLeft.png|Wall Slope, Left}}&lt;br /&gt;
{{Table-ImageCell|HouseHalfStoneTriangle.png|Wall Slope, Right}}&lt;br /&gt;
{{Table-ImageCell|HouseHalfStoneTriangleOdd.png|Wall Top}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|StoneArchFullWall.png|Wall With Arch}}&lt;br /&gt;
{{Table-ImageCell|StoneWallRoundDoor.png|Wall With Door}}&lt;br /&gt;
{{Table-ImageCell|StoneDoor.png|Wall With Entrance}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WoodShutter.png|Wall With Shutters}}&lt;br /&gt;
{{Table-ImageCell|StoneWindow.png|Wall With Window}}&lt;br /&gt;
{{Table-ImageCell|StoneWall.png|Wall}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|DrawBridge.png|Wooden Drawbridge}}&lt;br /&gt;
{{Table-ImageCell|WoodenGate.png|Wooden Gate}}&lt;br /&gt;
{{Table-ImageCell|Portcullis.png|Wooden Portcullis}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedtocraft=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|ClayFurnace.png|Furnace}}&lt;br /&gt;
{{Table-ImageCell|CatapultProjectileLarge.png|Large Projectile}}&lt;br /&gt;
{{Table-ImageCell|MillStone Small.png|Mill Stone}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|CatapultProjectileMedium.png|Small Projectile}}&lt;br /&gt;
{{Table-ImageCell|StoneOreSmall.png|Small Stone}}&lt;br /&gt;
{{Table-ImageCell|Smithy.png|Smithy}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedinresearch=&lt;br /&gt;
{{Image_Link|Battlements.png|Battlements}}&lt;br /&gt;
: {{Image_Link|DefensiveStoneWorks.png|Defensive Stone Works}}&lt;br /&gt;
: {{Image_Link|IronWorks.png|Iron Works}}&lt;br /&gt;
: {{Image_Link|Masonry.png|Masonry}}&lt;br /&gt;
: {{Image_Link|StoneWorks.png|Stone Works}}&lt;br /&gt;
|requiredtools=&lt;br /&gt;
{{Image_Link|StoneAxe.png|Stone Axe}}&lt;br /&gt;
: {{Image_Link|PickAxe.png|Pickaxe}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=200&lt;br /&gt;
|stacksize=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Iron_Ingot&amp;diff=4699</id>
		<title>Iron Ingot</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Iron_Ingot&amp;diff=4699"/>
		<updated>2017-08-01T21:13:16Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IronIngot.png|200px|thumb|Iron Ingot]]&lt;br /&gt;
&lt;br /&gt;
{{Resource&lt;br /&gt;
|usedtocraft=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
    {{Table-ImageCell|MetalParts.png|Metal Parts}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedinresearch=&lt;br /&gt;
{{Image_Link|Hardening.png|Metal Hardening}}{{Image_Link|Farming.png|Farming}}{{Image_Link|Mechanics.png|Mechanics}}{{Image_Link|AdvancedMechanics.png|Advanced Mechanics}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tag|tags=&lt;br /&gt;
Ingot&lt;br /&gt;
: IngotIron&lt;br /&gt;
}}[[Category:Tags/Ingot]][[Category:Tags/IngotIron]]&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby={{Image_Link|ClayFurnace.png|Furnace}}&lt;br /&gt;
|researchrequired={{Image_Link|IronWorks.png|Iron Works}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired={{Image_Number_Link|IronOreIcon.png|5|Iron Ore}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Casting/From&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageNumberCell|MetalParts.png|10|Metal Parts}}&lt;br /&gt;
{{Table-ImageNumberCell|Axe.png|1|Iron Axe}}&lt;br /&gt;
{{Table-ImageNumberCell|Crossbow Quiver.png|2|Quiver}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageNumberCell|Crossbow.png|1|Crossbow}}&lt;br /&gt;
{{Table-ImageNumberCell|IronHammer.png|1|Iron Hammer}}&lt;br /&gt;
{{Table-ImageNumberCell|Mace.png|1|Mace}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageNumberCell|PickAxe.png|1|Pickaxe}}&lt;br /&gt;
{{Table-ImageNumberCell|HandPlow.png|1|Hand Plow}}&lt;br /&gt;
{{Table-ImageNumberCell|Sword.png|1|Sword}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=2&lt;br /&gt;
|stacksize=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Stone_Axe&amp;diff=4635</id>
		<title>Stone Axe</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Stone_Axe&amp;diff=4635"/>
		<updated>2017-07-30T15:39:04Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:StoneAxe.png|200px|thumb|Stone Axe]]&lt;br /&gt;
The &#039;&#039;&#039;Stone Axe&#039;&#039;&#039; is one of the starter tools currently available on Medieval Engineers. It is used to obtain {{Small_Image_Link|Log.png|Log}}s from trees. A more durable version is the {{Small_Image_Link|Axe.png|Iron Axe}}.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=80&lt;br /&gt;
|primary=Cut&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby=&lt;br /&gt;
{{Image_Link|Character.png|Player}}&lt;br /&gt;
: {{Image_Link|WoodTable.png|Crafting Table}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|WoodenSticks.png|3|Wooden Sticks}}&lt;br /&gt;
: {{Image_Number_Link|StoneOreSmall.png|1|Small Stone}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Casting/To}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Iron_Hammer&amp;diff=4634</id>
		<title>Iron Hammer</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Iron_Hammer&amp;diff=4634"/>
		<updated>2017-07-30T15:37:12Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IronHammer.png|200px|thumb|Iron Hammer]]&lt;br /&gt;
The &#039;&#039;&#039;Iron Hammer&#039;&#039;&#039; is the primary building tool in Medieval Engineers, followed by the {{Small_Image_Link|WoodenMallet.png|Wooden Mallet}}. It is used to build and deconstruct blocks.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=300&lt;br /&gt;
|primary= Build&lt;br /&gt;
|secondary= Deconstruct&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby={{Image_Link|Smithy.png|Smithy}}&lt;br /&gt;
|researchrequired={{Image_Link|Hardening.png|Metal Hardening}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|WoodenSticks.png|5|Wooden Sticks}}&lt;br /&gt;
: {{Image_Number_Link|IronIngot.png|2|Iron Ingot}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Casting/To}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Iron_Axe&amp;diff=4633</id>
		<title>Iron Axe</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Iron_Axe&amp;diff=4633"/>
		<updated>2017-07-30T15:34:56Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Axe.png|200px|thumb|Iron Axe]]&lt;br /&gt;
The &#039;&#039;&#039;Iron Axe&#039;&#039;&#039; is the primary cutting tool in Medieval Engineers, followed by the {{Small_Image_Link|StoneAxe.png|Stone Axe}}. It is used to obtain {{Small_Image_Link|Log.png|Log}}s from trees.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=300&lt;br /&gt;
|primary=Cut&lt;br /&gt;
|secondary=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby={{Image_Link|Smithy.png|Smithy}}&lt;br /&gt;
|researchrequired={{Image_Link|Hardening.png|Metal Hardening}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|WoodenSticks.png|3|Wooden Sticks}}&lt;br /&gt;
: {{Image_Number_Link|IronIngot.png|1|Iron Ingot}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Casting/To}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Iron_Shovel&amp;diff=4632</id>
		<title>Iron Shovel</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Iron_Shovel&amp;diff=4632"/>
		<updated>2017-07-30T15:34:33Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IronShovel.png|200px|thumb|Iron Shovel]]&lt;br /&gt;
The &#039;&#039;&#039;Iron Shovel&#039;&#039;&#039; is the primary terraforming tool in Medieval Engineers, followed by the {{Small_Image_Link|WoodenShovel.png|Wooden Shovel}}. It allows the user to both dig and deposit {{Small_Image_Link|Dirt.png|Dirt}} in the planet. In combination with the {{Small_Image_Link|LandscapingStake.png|Landscape Stake}}s, it becomes a powerful terraforming tool.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=300&lt;br /&gt;
|primary=Dig&lt;br /&gt;
|secondary=Deposit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby={{Image_Link|Smithy.png|Smithy}}&lt;br /&gt;
|researchrequired={{Image_Link|Hardening.png|Metal Hardening}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|WoodenSticks.png|4|Wooden Sticks}}&lt;br /&gt;
: {{Image_Number_Link|Timber.png|1|Timber}}&lt;br /&gt;
: {{Image_Number_Link|IronIngot.png|1|Iron Ingot}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Wooden_Shovel&amp;diff=4631</id>
		<title>Wooden Shovel</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Wooden_Shovel&amp;diff=4631"/>
		<updated>2017-07-30T15:27:12Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WoodenShovel.png|200px|thumb|Wooden Shovel]]&lt;br /&gt;
The &#039;&#039;&#039;Wooden Shovel&#039;&#039;&#039; is one of the starter tools currently available in Medieval Engineers. This basic tool allows the user to both dig and deposit {{Small_Image_Link|Dirt.png|Dirt}} in the planet. In combination with the {{Small_Image_Link|LandscapingStake.png|Landscape Stake}}s, it becomes a powerful terraforming tool. A more durable version is the {{Small_Image_Link|IronShovel.png|Iron Shovel}}.&lt;br /&gt;
&lt;br /&gt;
Prior to researching {{Small_Image_Link|Hardening.png|Metal Hardening}}, the Wooden Shovel is the only way a player has to obtain {{Small_Image_Link|IronOreIcon.png|Iron Ore}}. For this, he must locate a poor yield, where the terrain is soft enough for the shovel to operate. After doing the research, crafting a {{Small_Image_Link|PickAxe.png|Pickaxe}} makes exploring other types of yields possible.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=100&lt;br /&gt;
|primary=Dig&lt;br /&gt;
|secondary=Deposit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby=&lt;br /&gt;
{{Image_Link|Character.png|Player}}&lt;br /&gt;
: {{Image_Link|WoodTable.png|Crafting Table}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|WoodenSticks.png|4|Wooden Sticks}}&lt;br /&gt;
: {{Image_Number_Link|Timber.png|2|Timber}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Consumable_Fuel|usedbyblocks=&lt;br /&gt;
{{Image_Link|BonFire.png|Campfire}}&lt;br /&gt;
: {{Image_Link|ClayFurnace.png|Furnace}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Wooden_Shovel&amp;diff=4630</id>
		<title>Wooden Shovel</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Wooden_Shovel&amp;diff=4630"/>
		<updated>2017-07-30T15:26:31Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WoodenShovel.png|200px|thumb|Wooden Shovel]]&lt;br /&gt;
The &#039;&#039;&#039;Wooden Shovel&#039;&#039;&#039; is one of the starter tools currently available in Medieval Engineers. This basic tool allows the user to both dig and deposit {{Small_Image_Link|Dirt.png|Dirt}} in the [[planet]]. In combination with the {{Small_Image_Link|LandscapingStake.png|Landscape Stake}}s, it becomes a powerful terraforming tool. A more durable version is the {{Small_Image_Link|IronShovel.png|Iron Shovel}}.&lt;br /&gt;
&lt;br /&gt;
Prior to researching {{Small_Image_Link|Hardening.png|Metal Hardening}}, the Wooden Shovel is the only way a player has to obtain {{Small_Image_Link|IronOreIcon.png|Iron Ore}}. For this, he must locate a poor yield, where the terrain is soft enough for the shovel to operate. After doing the research, crafting a {{Small_Image_Link|PickAxe.png|Pickaxe}} makes exploring other types of yields possible.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=100&lt;br /&gt;
|primary=Dig&lt;br /&gt;
|secondary=Deposit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby=&lt;br /&gt;
{{Image_Link|Character.png|Player}}&lt;br /&gt;
: {{Image_Link|WoodTable.png|Crafting Table}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|WoodenSticks.png|4|Wooden Sticks}}&lt;br /&gt;
: {{Image_Number_Link|Timber.png|2|Timber}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Consumable_Fuel|usedbyblocks=&lt;br /&gt;
{{Image_Link|BonFire.png|Campfire}}&lt;br /&gt;
: {{Image_Link|ClayFurnace.png|Furnace}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Wooden_Mallet&amp;diff=4629</id>
		<title>Wooden Mallet</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Wooden_Mallet&amp;diff=4629"/>
		<updated>2017-07-30T00:45:12Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WoodenMallet.png|200px|thumb|Wooden Mallet]]&lt;br /&gt;
The &#039;&#039;&#039;Wooden Mallet&#039;&#039;&#039; is one of the starter tools currently available in Medieval Engineers. This basic tool is used to build blocks and deconstruct blocks. A more durable version is the {{Small_Image_Link|IronHammer.png|Iron Hammer}}.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=150&lt;br /&gt;
|primary= Build&lt;br /&gt;
|secondary= Deconstruct&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby=&lt;br /&gt;
{{Image_Link|Character.png|Player}}&lt;br /&gt;
: {{Image_Link|WoodTable.png|Crafting Table}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|WoodenSticks.png|5|Wooden Sticks}}&lt;br /&gt;
: {{Image_Number_Link|Timber.png|1|Timber}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Consumable_Fuel|usedbyblocks=&lt;br /&gt;
{{Image_Link|BonFire.png|Campfire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Image_Link|ClayFurnace.png|Furnace}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Iron_Axe&amp;diff=4628</id>
		<title>Iron Axe</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Iron_Axe&amp;diff=4628"/>
		<updated>2017-07-30T00:43:27Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Axe.png|200px|thumb|Iron Axe]]&lt;br /&gt;
The &#039;&#039;&#039;Iron Axe&#039;&#039;&#039; is the primary cutting tool in Medieval Engineers, following the {{Small_Image_Link|StoneAxe.png|Stone Axe}}. It is used to obtain {{Small_Image_Link|Log.png|Log}}s from trees.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=300&lt;br /&gt;
|primary=Cut&lt;br /&gt;
|secondary=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby={{Image_Link|Smithy.png|Smithy}}&lt;br /&gt;
|researchrequired={{Image_Link|Hardening.png|Metal Hardening}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|WoodenSticks.png|3|Wooden Sticks}}&lt;br /&gt;
: {{Image_Number_Link|IronIngot.png|1|Iron Ingot}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Casting/To}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Stone_Axe&amp;diff=4627</id>
		<title>Stone Axe</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Stone_Axe&amp;diff=4627"/>
		<updated>2017-07-30T00:31:19Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:StoneAxe.png|200px|thumb|Stone Axe]]&lt;br /&gt;
The &#039;&#039;&#039;Stone Axe&#039;&#039;&#039; is one of the starter tools currently available on Medieval Engineers. It is used for cutting trees down. Being a basic tool, you may want to upgrade quickly to other tools that are more durable.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=80&lt;br /&gt;
|primary=Cut&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby=&lt;br /&gt;
{{Image_Link|Character.png|Player}}&lt;br /&gt;
: {{Image_Link|WoodTable.png|Crafting Table}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|WoodenSticks.png|3|Wooden Sticks}}&lt;br /&gt;
: {{Image_Number_Link|StoneOreSmall.png|1|Small Stone}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Casting/To}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Stone_Axe&amp;diff=4626</id>
		<title>Stone Axe</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Stone_Axe&amp;diff=4626"/>
		<updated>2017-07-30T00:27:56Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:StoneAxe.png|200px|thumb|Stone Axe]]&lt;br /&gt;
The &#039;&#039;&#039;Stone Axe&#039;&#039;&#039; is one of the starter tools currently available on Medieval Engineers. It is used for cutting trees down. Being a basic tool, you may want to upgrade quickly to other tools that are more durable.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=80&lt;br /&gt;
|primary=Cut&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby={{Image_Link|Character.png|Player}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|WoodenSticks.png|5|Wooden Sticks}}&lt;br /&gt;
: {{Image_Number_Link|Timber.png|1|Timber}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Casting/To}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Wooden_Mallet&amp;diff=4625</id>
		<title>Wooden Mallet</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Wooden_Mallet&amp;diff=4625"/>
		<updated>2017-07-30T00:27:00Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WoodenMallet.png|200px|thumb|Wooden Mallet]]&lt;br /&gt;
The &#039;&#039;&#039;Wooden Mallet&#039;&#039;&#039; is one of the starter tools currently available in Medieval Engineers. This basic tool is used to build blocks and deconstruct blocks. A more durable version is the {{Small_Image_Link|IronHammer.png|Iron Hammer}}.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=150&lt;br /&gt;
|primary= Build&lt;br /&gt;
|secondary= Deconstruct&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby={{Image_Link|Character.png|Player}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|WoodenSticks.png|5|Wooden Sticks}}&lt;br /&gt;
: {{Image_Number_Link|Timber.png|1|Timber}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Consumable_Fuel|usedbyblocks=&lt;br /&gt;
{{Image_Link|BonFire.png|Campfire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Image_Link|ClayFurnace.png|Furnace}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Pickaxe&amp;diff=4624</id>
		<title>Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Pickaxe&amp;diff=4624"/>
		<updated>2017-07-30T00:22:49Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PickAxe.png|200px|thumb|Pickaxe]]&lt;br /&gt;
The &#039;&#039;&#039;Pickaxe&#039;&#039;&#039; is the primary mining tool in Medieval Engineers. It is required to mine {{Small_Image_Link|IronOreIcon.png|Iron Ore}} from regular yield or above, as well as {{Small_Image_Link|LargeStone.png|Large Stone}} from rock formations.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=400&lt;br /&gt;
|primary=Mine&lt;br /&gt;
|secondary=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby={{Image_Link|Smithy.png|Smithy}}&lt;br /&gt;
|researchrequired={{Image_Link|Hardening.png|Metal Hardening}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|WoodenSticks.png|3|Wooden Sticks}}&lt;br /&gt;
: {{Image_Number_Link|IronIngot.png|2|Iron Ingot}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Casting/To}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Iron_Hammer&amp;diff=4623</id>
		<title>Iron Hammer</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Iron_Hammer&amp;diff=4623"/>
		<updated>2017-07-30T00:22:25Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IronHammer.png|200px|thumb|Iron Hammer]]&lt;br /&gt;
The &#039;&#039;&#039;Iron Hammer&#039;&#039;&#039; is used to build blocks and deconstruct blocks. It is a more durable version of the {{Small_Image_Link|WoodenMallet.png|Wooden Mallet}}.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=300&lt;br /&gt;
|primary= Build&lt;br /&gt;
|secondary= Deconstruct&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby={{Image_Link|Smithy.png|Smithy}}&lt;br /&gt;
|researchrequired={{Image_Link|Hardening.png|Metal Hardening}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|WoodenSticks.png|5|Wooden Sticks}}&lt;br /&gt;
: {{Image_Number_Link|IronIngot.png|2|Iron Ingot}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Casting/To}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Pickaxe&amp;diff=4599</id>
		<title>Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Pickaxe&amp;diff=4599"/>
		<updated>2017-07-29T20:22:09Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PickAxe.png|200px|thumb|Pickaxe]]&lt;br /&gt;
The &#039;&#039;&#039;Pickaxe&#039;&#039;&#039; is the primary mining tool in Medieval Engineers. It is required to mine {{Small_Image_Link|IronOreIcon.png|Iron Ore}} from regular yield or above, as well as {{Small_Image_Link|LargeStone.png|Large Stone}} from rock formations.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=400&lt;br /&gt;
|primary=Mine&lt;br /&gt;
|secondary=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby={{Image_Link|Smithy.png|Smithy}}&lt;br /&gt;
|researchrequired={{Image_Link|Hardening.png|Metal Hardening}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|WoodenSticks.png|3|Wooden Sticks}}&lt;br /&gt;
: {{Image_Number_Link|IronIngot.png|2|Iron Ingot}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Stone_Axe&amp;diff=4598</id>
		<title>Stone Axe</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Stone_Axe&amp;diff=4598"/>
		<updated>2017-07-28T15:12:49Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:StoneAxe.png|200px|thumb|Stone Axe]]&lt;br /&gt;
The &#039;&#039;&#039;Stone Axe&#039;&#039;&#039; is one of the starter tools currently available on Medieval Engineers. It is used for cutting trees down. Being a basic tool, you may want to upgrade quickly to other tools that are more durable.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=80&lt;br /&gt;
|primary=Cut&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Casting/To}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Hand_Plow&amp;diff=4597</id>
		<title>Hand Plow</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Hand_Plow&amp;diff=4597"/>
		<updated>2017-07-28T15:12:15Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HandPlow.png|200px|thumb|Hand Plow]]&lt;br /&gt;
The [[File:HandPlow.png|25px|frameless]]&#039;&#039;&#039;Hand Plow&#039;&#039;&#039; is the manual farming tool available in Medieval Engineers. It turns grass and soil into tilled soil, which then allows for seeds to be planted. The mechanized version of the Hand Plow, is the {{Small_Image_Link|PlowBlock.png|Plow}} that is unlocked through {{Small_Image_Link|MechanizedFarming.png|Mechanized Farming Equipment}}.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=200&lt;br /&gt;
|primary=Till&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Casting/To}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Farming]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Wooden_Mallet&amp;diff=4596</id>
		<title>Wooden Mallet</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Wooden_Mallet&amp;diff=4596"/>
		<updated>2017-07-28T15:11:06Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WoodenMallet.png|200px|thumb|Wooden Mallet]]&lt;br /&gt;
The &#039;&#039;&#039;Wooden Mallet&#039;&#039;&#039; is one of the starter tools currently available in Medieval Engineers. This basic tool is used to build blocks and deconstruct blocks. A more durable version is the {{Small_Image_Link|IronHammer.png|Iron Hammer}}.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=150&lt;br /&gt;
|primary= Build&lt;br /&gt;
|secondary= Deconstruct&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby={{Image_Link|Character.png|Player}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|WoodenSticks.png|5|Wooden Sticks}}&lt;br /&gt;
: {{Image_Number_Link|Timber.png|1|Timber}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Consumable_Fuel|usedbyblocks=&lt;br /&gt;
{{Image_Link|BonFire.png|Campfire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Image_Link|ClayFurnace.png|Furnace}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Iron_Hammer&amp;diff=4595</id>
		<title>Iron Hammer</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Iron_Hammer&amp;diff=4595"/>
		<updated>2017-07-28T15:10:48Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IronHammer.png|200px|thumb|Iron Hammer]]&lt;br /&gt;
The &#039;&#039;&#039;Iron Hammer&#039;&#039;&#039; is used to build blocks and deconstruct blocks. It is a more durable version of the {{Small_Image_Link|WoodenMallet.png|Wooden Mallet}}.&lt;br /&gt;
&lt;br /&gt;
{{Tool&lt;br /&gt;
|durability=300&lt;br /&gt;
|primary= Build&lt;br /&gt;
|secondary= Deconstruct&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby={{Image_Link|Smithy.png|Smithy}}&lt;br /&gt;
|researchrequired={{Image_Link|Hardening.png|Metal Hardening}}&lt;br /&gt;
|craftingtime=1&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|WoodenSticks.png|5|Wooden Sticks}}&lt;br /&gt;
: {{Image_Number_Link|IronIngot.png|2|Iron Ingot}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=0.5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Large_Stockpile_for_Logs&amp;diff=3370</id>
		<title>Large Stockpile for Logs</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Large_Stockpile_for_Logs&amp;diff=3370"/>
		<updated>2017-04-28T16:22:05Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stockpile_Log.png|200px|thumb|Log Stockpile]]&lt;br /&gt;
The &#039;&#039;&#039;Log Stockpile&#039;&#039;&#039; is a container meant for {{Small_Image_Link|Log.png|Log}} storage. Each slot filled adds a log to the stockpile&#039;s world model, giving the player a visual reading of its contents without having to open its inventory. For the Small Block variant, see {{Small_Image_Link|StockpileLogSmall.png|Small Stockpile for Logs}}.&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|size=Large&lt;br /&gt;
|dims=1 x 1 x 1&lt;br /&gt;
|material=Wood&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|Timber.png|8|Timber}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory&lt;br /&gt;
|slots=33&lt;br /&gt;
|whitelist=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|Log.png|Log}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Inventory]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Small_Stockpile_for_Logs&amp;diff=3360</id>
		<title>Small Stockpile for Logs</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Small_Stockpile_for_Logs&amp;diff=3360"/>
		<updated>2017-04-26T14:41:15Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: Created page with &amp;quot;Small Stockpile for Logs The &amp;#039;&amp;#039;&amp;#039;Small Stockpile for Logs&amp;#039;&amp;#039;&amp;#039; is a container meant for {{Small_Image_Link|Log.png|Log}} storage. Each...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:StockpileLogSmall.png|200px|thumb|Small Stockpile for Logs]]&lt;br /&gt;
The &#039;&#039;&#039;Small Stockpile for Logs&#039;&#039;&#039; is a container meant for {{Small_Image_Link|Log.png|Log}} storage. Each slot filled adds a log to the stockpile&#039;s world model, giving the player a visual reading of its contents without having to open its inventory. For the Large Block variant, see {{Small_Image_Link|Stockpile_Log.png|Log Stockpile}}.&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|size=Small&lt;br /&gt;
|dims=9 x 7 x 6&lt;br /&gt;
|material=Wood&lt;br /&gt;
|itemsrequired=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby=&lt;br /&gt;
{{Image_Link|WoodTable.png|Crafting Table}}&lt;br /&gt;
|researchrequired=&lt;br /&gt;
{{Image_Link|Carpentry.png|Carpentry}}&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|Timber.png|4|Timber}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Inventory&lt;br /&gt;
|slots=8&lt;br /&gt;
|whitelist=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|Log.png|Log}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Inventory]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=File:StockpileLogSmall.png&amp;diff=3359</id>
		<title>File:StockpileLogSmall.png</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=File:StockpileLogSmall.png&amp;diff=3359"/>
		<updated>2017-04-26T14:28:57Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: Small Stockpile for Logs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Small Stockpile for Logs&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=File:Stockpile_Log0.6.png&amp;diff=3254</id>
		<title>File:Stockpile Log0.6.png</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=File:Stockpile_Log0.6.png&amp;diff=3254"/>
		<updated>2017-04-19T00:28:21Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=File:Stockpile_Log0.6.png&amp;diff=3253</id>
		<title>File:Stockpile Log0.6.png</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=File:Stockpile_Log0.6.png&amp;diff=3253"/>
		<updated>2017-04-19T00:26:32Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Log Stockpile&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Large_Stockpile_for_Stones&amp;diff=3252</id>
		<title>Large Stockpile for Stones</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Large_Stockpile_for_Stones&amp;diff=3252"/>
		<updated>2017-04-19T00:25:14Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: Created page with &amp;quot;Stone Stockpile The &amp;#039;&amp;#039;&amp;#039;Stone Stockpile&amp;#039;&amp;#039;&amp;#039; is a container meant for {{Small_Image_Link|LargeStone.png|Large Stone}} storage. Each slot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stockpile Stone.png|200px|thumb|Stone Stockpile]]&lt;br /&gt;
The &#039;&#039;&#039;Stone Stockpile&#039;&#039;&#039; is a container meant for {{Small_Image_Link|LargeStone.png|Large Stone}} storage. Each slot filled adds a stone to the stockpile&#039;s model, giving the player a visual reading of its contents without having to open its inventory.&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|size=Large&lt;br /&gt;
|dims=1 x 1 x 1&lt;br /&gt;
|material=Wood&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|Timber.png|8|Timber}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory&lt;br /&gt;
|slots=33&lt;br /&gt;
|whitelist=&lt;br /&gt;
{{Image_Link|LargeStone.png|Large Stone}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Inventory]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Timber&amp;diff=3251</id>
		<title>Timber</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Timber&amp;diff=3251"/>
		<updated>2017-04-19T00:19:53Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Timber.png|200px|thumb|right|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Timber&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timber&#039;&#039;&#039; is an early-game resource used to build wooden blocks and small structures. It can be crafted in the player&#039;s crafting screen using a {{Small_Image_Link|Log.png|Log}}.&lt;br /&gt;
{{Resource&lt;br /&gt;
|usedtocreate=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|Stockpile Log.png|Log Stockpile}}&lt;br /&gt;
{{Table-ImageCell|Stockpile Stone.png|Stone Stockpile}}&lt;br /&gt;
{{Table-ImageCell|Stockpile Timber.png|Timber Stockpile}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|DrawBridge.png|Wooden Drawbridge}}&lt;br /&gt;
{{Table-ImageCell|WoodenGate.png|Wooden Gate}}&lt;br /&gt;
{{Table-ImageCell|Portcullis.png|Wooden Portcullis}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WoodenRoofInnerCorner.png|Wooden Roof Inner Corner}}&lt;br /&gt;
{{Table-ImageCell|WoodenRoofOuterCorner.png|Wooden Roof Outer Corner}}&lt;br /&gt;
{{Table-ImageCell|RoofWoodTop.png|Wooden Roof Top Section}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|BasicWood.png|Wooden Roof}}&lt;br /&gt;
{{Table-ImageCell|BlankTower.png|Wooden Support}}&lt;br /&gt;
{{Table-ImageCell|House_Half_Timber_Triangle.png|Wooden Wall Slope}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|HouseTimberTriangleOdd.png|Wooden Wall Top}}&lt;br /&gt;
{{Table-ImageCell|PlankDoor.png|Wooden Wall With Door}}&lt;br /&gt;
{{Table-ImageCell|House_Half_Timber_Door.png|Wooden Wall With Entrance}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PlankShutter.png|Wooden Wall With Shutters}}&lt;br /&gt;
{{Table-ImageCell|House_Half_Timber_Window.png|Wooden Wall With Window}}&lt;br /&gt;
{{Table-ImageCell|House_Half_Timber_Wall.png|Wooden Wall}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-Cell||(SOURCING)}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedtocraft=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|WoodenMallet.png|Wooden Mallet}}&lt;br /&gt;
{{Table-ImageCell|CatapultHead.png|Catapult Bucket}}&lt;br /&gt;
{{Table-ImageCell|DeerPlaque.png|Deer Head on Plaque}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|HarvesterBlock.png|Harvester}}&lt;br /&gt;
{{Table-ImageCell|MillStone Small.png|Mill Stone}}&lt;br /&gt;
{{Table-ImageCell|PlowBlock.png|Plow}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|DrawingBoard.png|Research Table}}&lt;br /&gt;
{{Table-ImageCell|RopeDrumAloneSmall.png|Rope Drum}}&lt;br /&gt;
{{Table-ImageCell|RopePowerSmall.png|Rope Torsion Spring}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|SeederBlock.png|Seeder}}&lt;br /&gt;
{{Table-ImageCell|SimpleTable.png|Simple Table}}&lt;br /&gt;
{{Table-ImageCell|Smithy.png|Smithy}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|SpinningWheel.png|Spinning Wheel}}&lt;br /&gt;
{{Table-ImageCell|TurnCrossSmall.png|Hand Crank Wheel}}&lt;br /&gt;
{{Table-ImageCell|Wardrobe.png|Wardrobe}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|Wheel.png|Wheel}}&lt;br /&gt;
{{Table-ImageCell|WindMillBlade.png|Wind Mill Blade}}&lt;br /&gt;
{{Table-ImageCell|WoodenBarrel.png |Wooden Barrel}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedinresearch=&lt;br /&gt;
{{Image_Link|AdvancedMechanics.png|Advanced Mechanics}}&lt;br /&gt;
: {{Image_Link|Carpentry.png|Carpentry}}&lt;br /&gt;
: {{Image_Link|Masonry.png|Masonry}}&lt;br /&gt;
: {{Image_Link|Mechanics.png|Mechanics}}&lt;br /&gt;
: {{Image_Link|MechanizedFarming.png|Mechanized Farming Equipment}}&lt;br /&gt;
: {{Image_Link|PatrolPath.png|Wall-Walks}}&lt;br /&gt;
: {{Image_Link|Wheel.png|Wheel Wrighting}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|size=Small&lt;br /&gt;
|dims=1 x 10 x 1&lt;br /&gt;
|material=Wood&lt;br /&gt;
|itemsrequired=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby=&lt;br /&gt;
{{Image_Link|Character.png|Player}}&lt;br /&gt;
|amount=4&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|Log.png|1|Log}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory Item&lt;br /&gt;
|mass=20 kg&lt;br /&gt;
|stacksize=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Inventory]]&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Missing information]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=File:Stockpile_Stone0.6.png&amp;diff=3250</id>
		<title>File:Stockpile Stone0.6.png</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=File:Stockpile_Stone0.6.png&amp;diff=3250"/>
		<updated>2017-04-19T00:16:27Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Crafting_Table&amp;diff=3146</id>
		<title>Crafting Table</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Crafting_Table&amp;diff=3146"/>
		<updated>2017-04-08T16:41:14Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WoodTable.png|200px|thumb|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Crafting Table&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|size=Small&lt;br /&gt;
|dims=6 x 4 x 3&lt;br /&gt;
|material=Wood&lt;br /&gt;
|itemsrequired=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby=&lt;br /&gt;
{{Image_Link|Character.png|Player}}&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|Log.png|2|Log}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory&lt;br /&gt;
|slots=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Block&lt;br /&gt;
|craftable=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|CatapultProjectileLarge.png|Large Projectile}}&lt;br /&gt;
{{Table-ImageCell|CatapultProjectileMedium.png|Small Projectile}}&lt;br /&gt;
{{Table-ImageCell|CatapultHead.png|Catapult Bucket}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|CatchBlockSmall.png|Catch Block}}&lt;br /&gt;
{{Table-ImageCell|DeerPlaque.png|Deer Head On a Plaque}}&lt;br /&gt;
{{Table-ImageCell|ClayFurnace.png|Furnace}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|HarvesterBlock.png|Harvester}}&lt;br /&gt;
{{Table-ImageCell|LockCatchBlock.png|Locking Catch Block}}&lt;br /&gt;
{{Table-ImageCell|MillStone Small.png|Mill Stone}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PlowBlock.png|Plow}}&lt;br /&gt;
{{Table-ImageCell|DrawingBoard.png|Research Table}}&lt;br /&gt;
{{Table-ImageCell|RopeDrumAloneSmall.png|Rope Drum}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|RopePowerSmall.png|Rope Torsion Spring}}&lt;br /&gt;
{{Table-ImageCell|SeederBlock.png|Seeder}}&lt;br /&gt;
{{Table-ImageCell|SimpleTable.png|Simple Table}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|Smithy.png|Smithy}}&lt;br /&gt;
{{Table-ImageCell|SpinningWheel.png|Spinning Wheel}}&lt;br /&gt;
{{Table-ImageCell|TorchStand.png|Torch Stand}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WallTorch.png|Wall Torch}}&lt;br /&gt;
{{Table-ImageCell|TurnCrossSmall.png|Hand Crank Wheel}}&lt;br /&gt;
{{Table-ImageCell|Wardrobe.png|Wardrobe}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|Wheel.png|Wheel}}&lt;br /&gt;
{{Table-ImageCell|WindMillBlade.png|Wind Mill Blade}}&lt;br /&gt;
{{Table-ImageCell|WoodenBarrel.png|Wooden Barrel}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WoodBed.png|Bed}}&lt;br /&gt;
{{Table-ImageCell|WoodChair.png|Wooden Chair}}&lt;br /&gt;
{{Table-ImageCell|WoodChest.png|Small Chest}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WoodChestLarge.png|Large Chest}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|related=&lt;br /&gt;
(SOURCING)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=10 kg&lt;br /&gt;
|stacksize=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Inventory]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Missing_information]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Log&amp;diff=3145</id>
		<title>Log</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Log&amp;diff=3145"/>
		<updated>2017-04-08T16:40:09Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Log.png|thumb|200px|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Log&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{Resource|usedtocreate=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|WoodTable.png|Crafting Table}}&lt;br /&gt;
{{Table-ImageCell|WalkWayStairs.png|Small Stairs, Left}}&lt;br /&gt;
{{Table-ImageCell|WalkWayStairsMir.png|Small Stairs, Right}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeStraight.png|Palisade}}&lt;br /&gt;
{{Table-ImageCell|PalisadeStraightTop.png|Palisade Spikes}}&lt;br /&gt;
{{Table-ImageCell|PalisadeStraightTopBattlement.png|Palisade Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlope.png|Sloped Palisade, Right}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlopeMir.png|Sloped Palisade, Left}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlopeTop.png|Sloped Palisade with Spikes, Right}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlopeMirTop.png|Sloped Palisade with Spikes, Left}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlopeMirTopBattlement.png|Sloped Palisade Battlement, Right}}&lt;br /&gt;
{{Table-ImageCell|PalisadeSlopeTopBattlement.png|Sloped Palisade Battlement, Left}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeDiagonal.png|Palisade Diagonal}}&lt;br /&gt;
{{Table-ImageCell|PalisadeDiagonalTop.png|Palisade Diagonal Spikes}}&lt;br /&gt;
{{Table-ImageCell|PalisadeDiagonalTopBattlement.png|Palisade Diagonal Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeLargeRound.png|Large Round Palisade}}&lt;br /&gt;
{{Table-ImageCell|PalisadeLargeRoundTop.png|Large Round Palisade Spikes}}&lt;br /&gt;
{{Table-ImageCell|PalisadeLargeRoundTopBattlement.png|Large Round Palisade Battlement}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PalisadeGate.png|Palisade Gate}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedtocraft=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|WoodenSticks.png|Wooden Sticks}}&lt;br /&gt;
{{Table-ImageCell|Timber.png|Timber}}&lt;br /&gt;
{{Table-ImageCell|TimberRound.png|Round Timber}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCellName|TimberDiagonal.png|:Category:Block_Group/Diagonal_Timbers|Diagonal Timbers}}&lt;br /&gt;
{{Table-ImageCell|WoodTable.png|Crafting Table}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|usedinresearch={{Image_Link|Palisades.png|Wooden Defences}}&lt;br /&gt;
|requiredtools={{Image_Link|StoneAxe.png|Stone Axe}} or {{Image_Link|Axe.png|Iron Axe}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=161 kg&lt;br /&gt;
|stacksize=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Inventory]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Crafting_Table&amp;diff=3144</id>
		<title>Crafting Table</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Crafting_Table&amp;diff=3144"/>
		<updated>2017-04-08T16:36:38Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WoodTable.png|200px|thumb|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Crafting Table&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|size=Small&lt;br /&gt;
|dims=6 x 4 x 3&lt;br /&gt;
|material=Wood&lt;br /&gt;
|itemsrequired=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby=&lt;br /&gt;
{{Image_Link|Character.png|Player}}&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|Log.png|2|Log}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory&lt;br /&gt;
|slots=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Block&lt;br /&gt;
|craftable=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|CatapultProjectileLarge.png|Large Projectile}}&lt;br /&gt;
{{Table-ImageCell|CatapultProjectileMedium.png|Small Projectile}}&lt;br /&gt;
{{Table-ImageCell|CatapultHead.png|Catapult Bucket}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|CatchBlockSmall.png|Catch Block}}&lt;br /&gt;
{{Table-ImageCell|DeerPlaque.png|Deer Head On a Plaque}}&lt;br /&gt;
{{Table-ImageCell|ClayFurnace.png|Furnace}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|HarvesterBlock.png|Harvester}}&lt;br /&gt;
{{Table-ImageCell|LockCatchBlock.png|Locking Catch Block}}&lt;br /&gt;
{{Table-ImageCell|MillStone Small.png|Mill Stone}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|PlowBlock.png|Plow}}&lt;br /&gt;
{{Table-ImageCell|DrawingBoard.png|Research Table}}&lt;br /&gt;
{{Table-ImageCell|RopeDrumAloneSmall.png|Rope Drum}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|RopePowerSmall.png|Rope Torsion Spring}}&lt;br /&gt;
{{Table-ImageCell|SeederBlock.png|Seeder}}&lt;br /&gt;
{{Table-ImageCell|SimpleTable.png|Simple Table}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|Smithy.png|Smithy}}&lt;br /&gt;
{{Table-ImageCell|SpinningWheel.png|Spinning Wheel}}&lt;br /&gt;
{{Table-ImageCell|TorchStand.png|Torch Stand}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WallTorch.png|Wall Torch}}&lt;br /&gt;
{{Table-ImageCell|TurnCrossSmall.png|Hand Crank Wheel}}&lt;br /&gt;
{{Table-ImageCell|Wardrobe.png|Wardrobe}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|Wheel.png|Wheel}}&lt;br /&gt;
{{Table-ImageCell|WindMillBlade.png|Wind Mill Blade}}&lt;br /&gt;
{{Table-ImageCell|WoodenBarrel.png|Wooden Barrel}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WoodBed.png|Bed}}&lt;br /&gt;
{{Table-ImageCell|WoodChair.png|Wooden Chair}}&lt;br /&gt;
{{Table-ImageCell|WoodChest.png|Small Chest}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|WoodChestLarge.png|Large Chest}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|related=&lt;br /&gt;
(SOURCING)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Inventory]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Missing_information]]&lt;br /&gt;
[[Category:Missing_image]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Smithy&amp;diff=3143</id>
		<title>Smithy</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Smithy&amp;diff=3143"/>
		<updated>2017-04-08T16:31:37Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Smithy.png|200px|thumb|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Smithy&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Smithy&#039;&#039;&#039; turns {{Small_Image_Link|IronIngot.png|Iron Ingot}}s, produced in the {{Small_Image_Link|ClayFurnace.png|Furnace}}, into blocks, tools or resources.&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|size=Small&lt;br /&gt;
|dims=6 x 3 x 3&lt;br /&gt;
|material=Rock&lt;br /&gt;
|itemsrequired=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby=&lt;br /&gt;
{{Image_Link|WoodTable.png|Crafting Table}}&lt;br /&gt;
|researchrequired=&lt;br /&gt;
{{Image_Link|IronWorks.png|Iron Works}}&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|IronIngot.png|5|Iron Ingot}}&lt;br /&gt;
: {{Image_Number_Link|Timber.png|4|Timber}}&lt;br /&gt;
: {{Image_Number_Link|LargeStone.png|6|Large Stone}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory&lt;br /&gt;
|slots=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Block&lt;br /&gt;
|craftable=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|FireBucket.png|Brazier}}&lt;br /&gt;
{{Table-ImageCell|Crossbow.png|Crossbow}}&lt;br /&gt;
{{Table-ImageCell|HandPlow.png|Hand Plow}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|Axe.png|Iron Axe}}&lt;br /&gt;
{{Table-ImageCell|IronHammer.png|Iron Hammer}}&lt;br /&gt;
{{Table-ImageCell|Mace.png|Mace}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|MetalParts.png|Metal Parts}}&lt;br /&gt;
{{Table-ImageCell|PickAxe.png|Pick Axe}}&lt;br /&gt;
{{Table-ImageCell|Crossbow Quiver.png|Quiver}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|RopeEndingSmall.png|Rope Eye Plate}}&lt;br /&gt;
{{Table-ImageCell|RopeRelease.png|Rope Release}}&lt;br /&gt;
{{Table-ImageCell|Sword.png|Sword}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|Weight.png|Weight}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|fuel=No&lt;br /&gt;
|related=&lt;br /&gt;
(SOURCING)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=600 kg&lt;br /&gt;
|stacksize=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Inventory]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Missing_information]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Smithy&amp;diff=3142</id>
		<title>Smithy</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Smithy&amp;diff=3142"/>
		<updated>2017-04-08T16:31:05Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Smithy.png|200px|thumb|Smithy]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Smithy&#039;&#039;&#039; turns {{Small_Image_Link|IronIngot.png|Iron Ingot}}s, produced in the {{Small_Image_Link|ClayFurnace.png|Furnace}}, into blocks, tools or resources.&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|size=Small&lt;br /&gt;
|dims=6 x 3 x 3&lt;br /&gt;
|material=Rock&lt;br /&gt;
|itemsrequired=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby=&lt;br /&gt;
{{Image_Link|WoodTable.png|Crafting Table}}&lt;br /&gt;
|researchrequired=&lt;br /&gt;
{{Image_Link|IronWorks.png|Iron Works}}&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|IronIngot.png|5|Iron Ingot}}&lt;br /&gt;
: {{Image_Number_Link|Timber.png|4|Timber}}&lt;br /&gt;
: {{Image_Number_Link|LargeStone.png|6|Large Stone}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory&lt;br /&gt;
|slots=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Block&lt;br /&gt;
|craftable=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|FireBucket.png|Brazier}}&lt;br /&gt;
{{Table-ImageCell|Crossbow.png|Crossbow}}&lt;br /&gt;
{{Table-ImageCell|HandPlow.png|Hand Plow}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|Axe.png|Iron Axe}}&lt;br /&gt;
{{Table-ImageCell|IronHammer.png|Iron Hammer}}&lt;br /&gt;
{{Table-ImageCell|Mace.png|Mace}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|MetalParts.png|Metal Parts}}&lt;br /&gt;
{{Table-ImageCell|PickAxe.png|Pick Axe}}&lt;br /&gt;
{{Table-ImageCell|Crossbow Quiver.png|Quiver}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|RopeEndingSmall.png|Rope Eye Plate}}&lt;br /&gt;
{{Table-ImageCell|RopeRelease.png|Rope Release}}&lt;br /&gt;
{{Table-ImageCell|Sword.png|Sword}}&lt;br /&gt;
{{Table-AddRow}}&lt;br /&gt;
{{Table-ImageCell|Weight.png|Weight}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|fuel=No&lt;br /&gt;
|related=&lt;br /&gt;
(SOURCING)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=600 kg&lt;br /&gt;
|stacksize=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Inventory]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Missing_information]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Mill_Stone&amp;diff=3141</id>
		<title>Mill Stone</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Mill_Stone&amp;diff=3141"/>
		<updated>2017-04-08T16:29:50Z</updated>

		<summary type="html">&lt;p&gt;JotaFaD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MillStone Small.png|200px|thumb|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Mill Stone&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|size=Small&lt;br /&gt;
|dims=6 x 6 x 7&lt;br /&gt;
|material=Rock&lt;br /&gt;
|itemsrequired=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Blueprint&lt;br /&gt;
|craftedby=&lt;br /&gt;
{{Image_Link|WoodTable.png|Crafting Table}}&lt;br /&gt;
|researchrequired=&lt;br /&gt;
{{Image_Link|Farming.png|Farming}}&lt;br /&gt;
|itemsrequired=&lt;br /&gt;
{{Image_Number_Link|Timber.png|5|Timber}}&lt;br /&gt;
: {{Image_Number_Link|LargeStone.png|5|Large Stone}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory&lt;br /&gt;
|slots=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting_Block&lt;br /&gt;
|craftable=&lt;br /&gt;
{{Table-Start}}&lt;br /&gt;
{{Table-ImageCell|FlourBag.png|Flour Sack}}&lt;br /&gt;
{{Table-End}}&lt;br /&gt;
|fuel=No&lt;br /&gt;
|related=&lt;br /&gt;
(SOURCING)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inventory_Item&lt;br /&gt;
|mass=700 kg&lt;br /&gt;
|stacksize=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Inventory]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Missing_information]]&lt;/div&gt;</summary>
		<author><name>JotaFaD</name></author>
	</entry>
</feed>